Game Oriented Assembly Lisp

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Game Oriented Assembly Lisp (or GOAL) is a video game programming language developed by Andy Gavin and Naughty Dog. It was written using Allegro Common Lisp and used in the development of Jak and Daxter series of games.

GOAL's first use was for the Jak and Daxter: The Precursor Legacy game. Earlier, the Game Oriented Object Lisp (GOOL) was also developed by Andy Gavin for Crash Bandicoot game.