Metroid II: Return of Samus

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Metroid II: Return of Samus
Metroid-II-Logo.png
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Designer(s) Gunpei Yokoi (producer)
Hirojii Kiyotake (director)
Hiroyuki Kimura (co-director)
Ryoji Yoshitomi (composer)
Platform(s) Game Boy
Release date(s) NA August 26, 1991
JP January 2, 1992
PAL May 21, 1992
Genre(s) Action Adventure
Mode(s) Single player
Rating(s) ESRB: K-A (Kids to Adults) (Player's Choice release)
Media 2-megabit cartridge

Metroid II: Return of Samus (メトロイドII RETURN OF SAMUS Metoroido Tsū Ritān Obu Samusu?) is an action-adventure video game made by Nintendo for the Game Boy game console. It's the second game in the Metroid series.

Plot[change | edit source]

Storyline[change | edit source]

Samus Aran goes to a planet called SR388 when the Galactic Federation told her to exterminate the Metroids that live on it. After exploring the underground areas of the planet and killing almost every Metroid, she fights and kills the Metroid Queen. Afterwards, a Baby Metroid hatches and thinks Samus is its mom. Samus takes the Baby Metroid with her when she leaves the planet.

Setting[change | edit source]

The player sees very little of SR388's surface, and the game is almost entirely underground. The areas are dark with rocky platforms, and has a high amount of lava close to the surface.

Gameplay[change | edit source]

Metroid II takes Metroid's gameplay and adds new stuff. It uses the Beams, Morph Ball, Missiles, and special jumps, but adds new stuff as well. The game is very nonlinear and lets the player explore the world somewhat freely. Throughout the world, Samus finds enemies and new power-ups.