Second Life is the biggest online virtual world. It was developed by Linden Lab and was launched on June 23, 2003. Some people use this multi-user virtual environment (MUVE) for entertainment purposes, but it is not a game because it does not have any single goal that players must achieve. Anyone is free to do anything they want, as long as they respect the Terms of Service. They are also free to create new things and add them to the virtual world. Players can make places, clothes, and a lot of different objects. This is why Second Life is considered a platform, too.
With regard to gaming, Second Life does not have the same rules as other online games. For example, users can fight each other in Second Life, but either person can stop fighting any time and they do not really lose anything by doing so.
In Second Life, people can also do things that are about real life. For instance, many universities and companies are using Second Life for education and training, including Harvard and Oxford universities.[dated info]
In 2007 Second Life started to be used for foreign language tuition. Both Second Life and real life language educators began to use the virtual world for language tuition. English as a foreign language has gained a presence through several schools, including the British Council, which has focused on the Teen Grid.[dated info] A list of educational projects, which include some language schools, can be found in the Second Life wiki.
References[change | change source]
- In computing, a "platform" can mean something which is used as a base from which you make things.
- Dorveaux, Xavier (2007). "Apprendre une langue dans un monde virtuel". Le Monde. http://www.lemonde.fr/web/article/0,1-0,36-935560,0.html. Retrieved 2007-07-15.
- "http://www.guardian.co.uk/technology/2007/may/08/secondlife.web20". Guardian OnLine. http://www.guardian.co.uk/technology/2007/may/08/secondlife.web20. Retrieved 2007-11-19.