A speedrun is a play-through, or a recording of this play-through of a whole video game or a part of it. The player tries to complete this game as fast as possible. This is done for entertainment and competition. The term is a compound of the words speed and run (run means playing the game here). It is usually used for games which do not have quickly finishing them as one of the main goals. For example, gamers do not "speedrun" a racing game. In those cases the game's standard setting for recording fast times is called a time attack or time trial mode. Speedruns are usually recorded on video tapes (mainly where consoles are concerned), or as a digital file, by the people ("players") who make them. It is recorded for entertainment. It can also be used by others to verify that the players actually completed the game in the time they said that they did. Speedruns were created for entertainment. People who began comparing each others' playing skills through videos exchanged over the Internet started speedruns. People want verifiability to see whether a person followed the rules and thus see whether the run counts as a valid attempt to beat the record.
Speedrunning began as a small project. It was started few people who shared their runs online. However, it has become a phenomenon which is discussed in several active websites. There are many speedrun videos distributed for free on the Internet.
Tool Assisted Speedruns [change]
Tool Assisted speedruns [TAS] are played on a computer emulator. The player records the movie on the emulator and submits the movie file to TASvideos.org.
Normal Speedruns [change]
Normal speedruns are played on a console and recorded with a capture card or a DVD recorder. The most common normal speedrun site is called Speed Demos Archive. They split the runs into categories: any% (which means that the runner do what it takes to complete the game), 100% (which means that the do the whole game.) and low% (which means that the player uses large frame glitches). Before the speedrun is uploaded onto Speed Demos Archive, they have to verify the run to make sure that the runner was not cheating or using any game hacks.
- "Rules". Speed Demos Archive. 2007. http://speeddemosarchive.com/rules.html. Retrieved April 28, 2007.
- Turner, B. (2005). "Smashing the Clock". 1UP.com. http://www.1up.com/do/feature?cId=3142599&did=1. Retrieved August 13, 2005.
- Totilo, S. (2006). "Gamers Divided Over Freakish Feats Achieved With Tool-Assisted Speed Runs". MTV News. http://www.mtv.com/news/articles/1528811/20060417/index.jhtml. Retrieved April 11, 2007.