Super Mario Land 2: 6 Golden Coins

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Super Mario Land 2: 6 Golden Coins
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Designer(s) Gunpei Yokoi
Series Mario
Engine Enhanced Super Mario Bros. 3 engine[source?]
Platform(s) Game Boy, 3DS Virtual Console
Release date(s) JP October 22, 1992
NA November 2, 1992
EU January 28, 1993
3DS Virtual Console
JP October 12, 2011
INT September 29, 2011
Genre(s) Platform game
Mode(s) Single player
Rating(s) ESRB: E
OFLC: G
PEGI: 3
Media 4-megabit cartridge

Super Mario Land 2: 6 Golden Coins (スーパーマリオランド2 6つの金貨 Sūpā Mario Rando Tsū: Muttsu no Kinka?) is a 1992 video game for the Game Boy handheld console and the sequel to Super Mario Land.

Plot[change | change source]

Before Super Mario Land, Mario had went away. While he was away, Wario took over Mario's castle. He takes the six golden coins from the castle and scatters them around to all the various worlds. When Mario comes back, he must travel to each world, get the coins back, and then face off against Wario.

Gameplay[change | change source]

This game features a save function and an easy mode. The game is a platforming game, with Mario running around six worlds (areas of the game) The game's power-ups are the Super Mushroom, (makes Mario big), Fire Flower, which lets Mario throw fire balls, the Super Star, and a new item called the Carrot, which turns Mario into a rabbit that can fly. [1]

Recepion[change | change source]

References[change | change source]

  1. title=Super Mario Land™ 2: 6 Golden Coins on Nintendo.co.uk|url=http://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Super-Mario-Land-2-6-Golden-Coins--275891.html%7C publisher=Nintendo