Trait (computer programming)

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In computer programming, a trait is a collection of methods, used as a "simple conceptual model for structuring object oriented programs".[needs to be explained] [1] [2]

References [change]

  1. Nathanael Schärli, Stéphane Ducasse, Oscar Nierstrasz, Andrew P. Black. Traits: Composable Units of Behaviour. Proceedings of the European Conference on Object-Oriented Programming (ECOOP). Lecture Notes in Computer Science, Volume 2743, Springer-Verlag, 2003, pp. 248-274
  2. Stéphane Ducasse, Oscar Nierstrasz, Nathanael Schärli, Roel Wuyts, Andrew P. Black: Traits: A mechanism for fine-grained reuse. ACM Trans. Program. Lang. Syst. 28(2): 331-388 (2006)