Auto Modelista

From Simple English Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Auto Modelista
Developer(s)Capcom Studio 1
Director(s)Hideaki Itsuno
Producer(s)Yoshihiro Sudou
  • Tatsuya Nakae
  • Shinichihirō Obata
  • Ryozo Tsujimoto
  • Keni Kinoshita
Composer(s)Tetsuya Shibata
Isao Abe
ReleasePlayStation 2
  • JP: August 22, 2002
  • EU: December 6, 2002
  • NA: March 25, 2003
  • JP: September 11, 2003 (US Tuned)
  • JP: July 3, 2003 (US Tuned only)
  • NA: September 30, 2003
  • EU: Cancelled
  • NA: January 24, 2004
  • JP: January 29, 2004
Genre(s)Arcade racing game
Mode(s)Single-player, Multiplayer

Auto Modelista (automodelista) is a racing video game, for PlayStation 2, Xbox, and GameCube. It was developed by Capcom Studio 1, and published by Capcom.

Description[change | change source]

Auto Modelista marked itself apart from others of the same genre genre, with cel-shaded graphics, which gave a hand-drawn and cartoon-like appearance. The gameplay was similiar to Gran Turismo, with the player picking a vehicle, then changing some costumized and race style type. There are six tracks, such as Suzuka Circuit, and the Mt. Akagi mountain pass. After poor initial reception, Capcom modified for the North America releases in 2003 called Auto Modelista: US Tuned (rereleased Japanese version). This version featured American cars, like Dodge Viper, two new oval tracks, various UI improvements and a new handling model, that saw cars move slower and lose more speed turns. Also at the same year, Auto Modelista recieved a followup in the group of Group S Challenge for the Xbox home console. And the game also included from other Capcokm games, such as Mega Man Battle & Chase, a racing video game based on Mega Man series, in Mega Man X Collection.

Other websites[change | change source]