Crash Boom Bang!

From Simple English Wikipedia, the free encyclopedia
Crash Boom Bang!
Developer(s)Dimps
Publisher(s)Vivendi Universal Games (Japan)
Sierra Entertainment
Designer(s)Hiroshi Matsumoto (supervisor)
Masatoshi Higuchi (executive producer)
SeriesCrash Bandicoot
Platform(s)Nintendo DS
Genre(s)Party
Mode(s)Single player, multiplayer

Crash Boom Bang! (Known in Japan as: Crash Bandicoot Festival) (クラッシュ・バンディクー フェスティバル, Kurasshu Bandikū Fesutibaru) is a party game developed by Dimps. It was published by Sierra Entertainment (Vivendi Universal Games for Japan) for the Nintendo DS. It was released in Japan on July 20, 2006, in North America on October 10, 2006,[1] in Europe on October 27, 2006,[2] and in Australia on November 2, 2006.[3] It is the first and only game in the Crash Bandicoot series to be developed by a Japanese company.

Crash Boom Bang! is the first Crash game to be released for the Nintendo DS, and the second party game of the series, after Crash Bash. The game's story centers on a multi-millionaire who uses the characters of the series to unearth a powerful object dubbed the "Super Big Power Crystal". The game was met with largely negative reviews for having unoriginal, dull gameplay and poor controls.

References[change | change source]

  1. 1.0 1.1 "Crash Boom Bang! (Nintendo DS) at GameSpot". GameSpot. Retrieved October 12, 2007.
  2. 2.0 2.1 "Crash Boom Bang! at GameFAQs". Retrieved October 12, 2007.
  3. 3.0 3.1 "Crash Boom Bang! at IGN". Archived from the original on October 16, 2007. Retrieved October 14, 2007.

Other websites[change | change source]