Crunch (video games)

From Simple English Wikipedia, the free encyclopedia

In the video game industry, crunch is needed overtime during the creation of a game. Crunch is common in the industry. It can cause work weeks of 65–80 hours for long periods of time. The developers are often not paid for this extra work.[1] Crunch often leads to negative health impacts for game developers. It can also cause a decrease in the quality of their work. Critics of crunch complain about how it has become normal in the gaming industry..[2] A lack of unionization of game developers has often been said to be the reason crunch exists.[1] Organizations such as Game Workers Unite try to end the crunch by making the companies that make games to follow labor rights.

References[change | change source]

  1. 1.0 1.1 Frauenheim, Ed (11 November 2004). "No fun for game developers?". CNet News.
  2. Schreier, Jason (2016-09-26). "The Horrible World Of Video Game Crunch". Kotaku. Archived from the original on 2015-05-16. Retrieved 2021-08-19.