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Halloween Gambit

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Halloween Gambit
abcdefgh
8
a8 black rook
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
c6 black knight
f6 black knight
e5 white knight
e4 white pawn
c3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Moves1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Nxe5
ECOC47
ParentFour Knights Game
Synonym(s)
  • Müller–Schulze Gambit
  • Leipzig Gambit

The Halloween Gambit (also known as the Müller–Schulze Gambit or Leipzig Gambit) is an aggressive chess opening which begins with these moves:

  1. e4 e5
  2. Nf3 Nc6
  3. Nc3 Nf6 (Four Knights Game)
  4. Nxe5?!

White sacrifices a knight early to get fast development and attack Black’s position. If Black does not prepare, White can get an initiative.[1]

The Halloween Gambit appeared in the late 19th century, about 1888. At that time, it was called the Müller–Schulze Gambit (a type of joke by German players, similar to Jones and Smith in English) or the Leipzig Gambit. But Rainer Schlenker, who loved strange openings, renamed it the Halloween Gambit in his Randspringer magazine in December 1993. This name is actually based on how players, when they first see the unexpected and weird fourth move of White, are extremely shocked, as if they were scared when faced with a "Halloween mask".[2]

Main line

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The main line continues 4... Nxe5 (White tries to push Black’s knights back) 5. d4 Ng6 6. e5 Ng8 and 7. Bc4. This move puts pressure on f7 and tries to keep Black’s pieces passive.[1] After this move, Black has lots of ways to play:

7...d6?!

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After 7...d6, White threatens checkmate with 8.Qf3. Then if Black plays 8...Qe7, White will continue with 9. O-O dxe5 and 10. Nd5 (Black just develops a queen and a knight, White has more central squares and threatens to take Black's queen). If Black plays 8...Qd7, it will block the bishop’s development and create a defensive position for Black. The best move for Black is 8...Be6 - a natural move is just able to play if Black knows the theory.[1]

abcdefgh
8
a8 black rook
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
g6 black knight
e5 white pawn
c4 white bishop
d4 white pawn
c3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white queen
e1 white king
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
After 5...Ng6 6.e5 Ng8 7.Bc4

References

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