Mario vs. Donkey Kong

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Mario vs. Donkey Kong
Developer(s) Nintendo Software Technology
Publisher(s) Nintendo
Director(s) Yukimi Shimura
Producer(s) Shigeki Yamashiro
Shigeru Miyamoto
Designer(s) Wing S. Cho
Composer(s) Lawrence Schwedler
Platform(s) Game Boy Advance, 3DS Virtual Console
Release date(s) Game Boy Advance
NA May 24, 2004
JP June 1, 2004
EU November 19, 2004
3DS Virtual Console
JP/NA/EU December 16, 2011
Genre(s) Platforming, puzzle
Mode(s) Single-player
Rating(s) ESRB: E
PEGI: 3+

Mario vs. Donkey Kong is a 2004 puzzle-platform video game for the Game Boy Advance. It was developed by Nintendo Software Technology and published by Nintendo. It was released in North America on May 24, 2004, in Japan on June 1, 2004, and in Europe on November 19, 2004. It is a spiritual successor to Donkey Kong, which was released for the Game Boy in 1994.

In the game, the player plays as Mario, who is chasing Donkey Kong through a toy factory after Donkey Kong stole many Mini-Mario toys. It plays similarly to the Game Boy Donkey Kong game. There are five types of levels. In the first type, Mario has to pick up a key and take it to a locked door, then find and pick up the Mini-Mario toy at the end of the level. In the second type, Mario has to guide six Mini-Mario toys to the Toy Box. While doing so, he has to protect them from dangers in the level. In the third type, Mario has to fight Donkey Kong in order to go to the next world. In the fourth type, the Plus level, Mario has to turn on one Mini-Mario with a key and take it to the door. The fifth type of level, the Expert level, plays like the first type of level, but is harder.

Other websites[change | edit source]