Quake (video game)

From Simple English Wikipedia, the free encyclopedia
Quake is also a short-form of the word earthquake.
Quake
Developer(s)id Software
ClickBOOM (Amiga)
Lobotomy Software (SS)
Midway Games (N64)
Publisher(s)GT Interactive (PC)
PXL Computers (Amiga)
MacSoft (Macintosh)
Sega (SS)
Midway Games (N64)
Macmillan Digital Publishing USA (Linux)
Director(s)John Romero
Designer(s)John Romero, American McGee, Sandy Petersen, Tim Willits
Programmer(s)John Carmack, Michael Abrash and John Cash
Artist(s)Adrian Carmack, Kevin Cloud
Composer(s)Trent Reznor
SeriesQuake Edit this on Wikidata
EngineQuake engine
Slavedriver (SS)
Platform(s)MS-DOS, Mac OS, Sega Saturn, Nintendo 64, Amiga, Linux
ReleaseMS-DOS
  • NA: June 22, 1996
  • EU: 1996
Mac OS
Sega Saturn
  • NA: October 31, 1997
  • EU: 1997
Commodore Amiga
  • NA: January 1, 1998
  • EU: 1998
Nintendo 64
  • NA: March 24, 1998
  • EU: May 24, 1998
Linux
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Quake is a first-person shooter video game that was released by id Software on July 22, 1996. It is the first game in the popular Quake series of video games. In the game, the player must fight demons and zombies in lots of different places.

Quake was the first game that id Software released after they made Doom and Doom 2. It is a very similar game to Doom, but Quake is on a new game engine and has much more advanced technology. For example, Quake lets the player look up and down, lets the player jump, it has fully 3D graphics, and has many more options for multiplayer than Doom had. Quake is famous for its multiplayer, and it was one of the first games where lots of people played multiplayer through the internet. Doom also had online multiplayer through a service called DWANGO, but Quake made playing online more popular than ever before. Tools like QuakeWorld and QuakeSpy made it very easy for players to find other people to play against over the internet.

The game's music and sound effects were done by Trent Reznor and Nine Inch Nails.

Gameplay[change | change source]

In the single-player mode of Quake, the player has to get to the end of each level. The player will usually have to find keys or switches to open all the locked doors before they can get to the exit of a level. They will also have to fight lots of monsters that try to kill the player. There are also secret areas and secret levels that the player can find. Secret areas will usually have something that helps the player win the level, like extra health or ammo. The player always has two weapons: the axe and the shotgun. More weapons can be found in the levels, including the nailgun, super nailgun, super shotgun, grenade launcher, rocket launcher, and the thunderbolt.

The levels are grouped together into different episodes, and each episode has a different setting. Most levels look very Gothic or medieval, but others look more futuristic, like science fiction. There are 6 or 7 levels in each episode, but every episode also has one secret level. There is also one level that is not inside of an episode, which is the final boss level. There are four episodes in the game, and they can be finished in any order the player wants. The player can't get to the final boss without beating all four episodes, though.

The game has four difficulty settings: easy, medium, hard, and nightmare. Nightmare difficulty can only be found in a secret area which is on the episode selection level. This secret area can be found in the episode 4 selection room.

Quake Series Games[change | change source]