Sonic X-treme

From Simple English Wikipedia, the free encyclopedia
Sonic X-treme
Conceptual box art
Developer(s)Sega Technical Institute
Publisher(s)Sega
Producer(s)Mike Wallis
Designer(s)
Programmer(s)
  • Chris Coffin
  • Ofer Alon
Artist(s)
  • Ross Harris
  • Fei Cheng
  • Andrew Probert
Composer(s)Howard Drossin
SeriesSonic the Hedgehog
Platform(s)
ReleaseCanceled
Genre(s)Platform
Mode(s)Single-player

Sonic X-treme was a platform game developed by Sega Technical Institute. It was being developed from 1994 until Sega cancelled it in 1997. It was meant to be the first 3D Sonic the Hedgehog game. It was also meant to be the first new Sonic game for the Sega Saturn.

Background[change | change source]

When Nintendo released Super Mario 64, it was a popular 3D platformer, so Sega wanted to compete with Nintendo with their own 3D Sonic game.

Development[change | change source]

Sonic X-treme was developed for the Sega 32x, but then development moved to the Sega Saturn.

Story[change | change source]

The story of the game was that Robotnik was trying to steal six magic rings from Tiara Boobowski and her father, so Sonic wants to stop him.

Cancelation[change | change source]

Sonic X-treme was canceled in 1997 because of development issues and crunch time. To make up for this, SEGA put Sonic 3D Blast on the SEGA Saturn instead.