Super Mario Bros. 2

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Super Mario Bros. 2
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s) Kensuke Tanabe[*]
Producer(s) Shigeru Miyamoto
Designer(s) Shigeru Miyamoto
Composer(s) Koji Kondo
Series Mario
Engine modified Yume Kōjō: Doki Doki Panic engine
Platform(s) NES, Virtual Console
Release NES
  • NA October 20, 1988
  • EU April 28, 1989
  • AUS May 4, 1989
  • JP September 14, 1992
Game Boy Advance
  • JP March 21, 2001
  • NA June 11, 2001
  • EU June 22, 2001
Virtual Console
  • PAL May 25, 2007
  • NA July 2, 2007
  • JP August 10, 2007
Wii U
  • INT May 16, 2013
Genre(s) Platform
Mode(s) Single player

Super Mario Bros. 2 is the second game of the Mario series. It is the name of two different games. In Japan, the game was created by Nintendo. Shigeru Miyamoto thought that the original Super Mario Bros. 2 was too hard for Americans, and decided to take a game called Yume Kōjō: Doki Doki Panic, and replaced the old characters with the Mario characters Mario, Luigi, Princess Peach, and Toad. The game was much different from other Mario games because of this.

Gameplay[change | change source]

This game features four characters: Toad, Luigi, Mario, and Princess Peach. Each one has different characteristics. Luigi can jump higher than the other characters, Peach can stay afloat for longer when jumping, Toad can pull items out of the ground quicker whilst Mario has generic all-round abilities. Peach can stay afloat for a few seconds longer than the others. The player can pick the character at the start of each level.

Unlike the regular Mario games, Mario and his friends have vegetables and can pick up some enemies and throw them.