Talk:FIFA (video game series)
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"History" section challenged
The original game, FIFA International Soccer was released for most of the popular console and computer platforms of the time. FIFA 95 didn't make many changes, but FIFA 96 did, they used real player names with the FIFPro license, the PlayStation, PC, 32X and Sega Saturn versions used EA's "Virtual Stadium" engine, with 2D sprite players moving around a real-time 3D stadium. FIFA 97 improved and added an indoor mode. FIFA: Road to World Cup 98 featured much improved graphics, a complete World Cup with qualifying rounds (including all national teams) and better gameplay. FIFA has 23 percent year-over-year, making FIFA the most profitable EA Sports title.
"Games in the series" section challenged
Games in the series[change source]
FIFA International Soccer[change source]
Known as EA Soccer during development and sometimes subsequently also known as FIFA '94, the first game in the series was released in the weeks leading up to Christmas 1993. The game is playable on the PlayStation 2 version of FIFA 06. It was made in celebration for the 1994 World Cup held in the United States. The Sega Mega CD version was released under the title "FIFA International Soccer Championship Edition" it includes some features used in the next title, and is a highly polished version of the original.
FIFA Soccer 95[change source]
Using the same engine with only minor retouches, FIFA 95 introduced club teams to the series within eight national leagues: Brazil, Germany's Fußball-Bundesliga, Italy's Serie A, Spain's La Liga, England's Premier League, France's Ligue 1, Netherlands' Eredivisie and USA. Most of the leagues had their team lineup based on the 1993-94 season, and the teams, although recognisably real, all still had fictitious players, many of them even returning from the previous game.
FIFA Soccer 96[change source]
This is the first FIFA game to feature real-time 3D graphics on the Sega Saturn, PlayStation, 32X, and PC versions, using technology called "Virtual Stadium". It is also the first in the series to present players with real player names and positions, with ranking, transfer and team customisation tools. However, the Brazilian teams had mostly inaccurate rosters, some of them even featuring long-retired players (this would only be corrected in FIFA 99). It is also the first FIFA game to contain a player/team editor (in the Mega Drive and fifth-generation versions only). There were three new leagues: Scottish Premier League, Allsvenskan and Super League Malaysia.
FIFA 97[change source]
The biggest change in FIFA '97 was the inclusion of 6-a-side indoor soccer mode and polygonal players, with motion capture provided by David Ginola. The game features a much higher number of playable leagues from England, Spain, France, Italy, the Netherlands, Germany and Malaysia. These versions also feature commentary by John Motson, partnered by Andy Gray, with Des Lynam introducing the matches.
FIFA: Road to World Cup 98[change source]
This game marks the start of an upward trend in the series. It boasts a refined graphics engine, team and player customisation options, 16 stadiums, improved artificial intelligence, a "Road to World Cup" mode with all FIFA-registered national teams, and a licensed soundtrack featuring popular musical artists of the time. The game features many accurate team squads for national call up when playing in the round robin qualification modes. Another new feature was the ability to manually change the referee's strictness, allowing some fouls to go un-noticed or without punishment.
FIFA 99[change source]
While the indoor mode was no longer featured, the gameplay's fluidity and responsiveness was increased. The increasing number of websites dedicated to the game and a larger number of leagues (the Malaysian league was removed, and on its stead came two new leagues: the Belgian First Division and the Portuguese Liga; this came to be a problem when the owners of the rights to the Primeira Liga tried to pull the game from the shelves locally). Graphically, it is a major improvement over FIFA '98, with the inclusion of basic facial animations and different players' heights as well as certain other cosmetic features such as improved kits and emblems, although they are unlicensed. Gamers may also create their own custom cups and leagues and select the teams they wish to participate.
FIFA 99 also features an elite league called the "European Dream League" in which 20 top teams from across Europe battle it out in a league format. It was also the first game to feature a block containing teams which did not pertain to any of the main leagues
FIFA 2000[change source]
A Nintendo 64 beta version of FIFA 2000 exists though the game was not officially released for this platform. This version of the FIFA series contained over 40 "classic" teams, so that gamers could play as retired football legends.
It marked the introduction of Major League Soccer, replacing the fictitious "American" league previously included.
The game features over 40 national sides, fully integrated seasons, set piece selections, increased physical contact, new facial animations, shielding ability and tougher tackling.
The game received mixed reviews due to its cartoonish graphic engine and shallow gameplay, a brand new engine was implemented in an attempt to give more "emotion" to the 3d player models. The game was generally considered to be much inferior than its rival, ISS Pro Evolution Soccer.
The opening video for FIFA 2000 features Sol Campbell and playing against a retro side from 1904 - the year of the inauguration of FIFA. The game also included Port Vale, the club supported by Williams, in the "Rest of the World" section.
FIFA 2001[change source]
This title had a new graphics engine which allows each team to have its own detailed kit, and for some players, their own unique faces. Doing away with ordinary coloured pennants as club emblems, the license includes official club emblems for the first time, although certain leagues, like the Dutch league, are unlicensed. Slightly tweakable physics made the game a modding favorite for its fan community. The game also includes the entire Austrian Bundesliga as a playable league for the first time, albeit removing the Portuguese Liga and the Turkish Premier League. A "hack" feature is included, where the player can press R1 to attempt an intentional foul, such a high sliding tackle. This title was the first game of the series with a power bar for shooting.
FIFA Football 2002[change source]
For FIFA Football 2002, power bars for passes were introduced, and dribbling reduced in order to attain a higher challenge level. The power bar can also be customised to suit the gamer's preference. The game also includes club emblems for many more European clubs as well as for major Dutch clubs such as PSV, Ajax and Feyenoord, although there was no Dutch league of any kind (they were under the "Rest of World" header). This game also features, for the first time, the Swiss Super League.
There is also a bonus game with the nations that had automatically qualified for the 2002 World Cup (France, Japan and South Korea), in which the player tries to improve the FIFA ranking of their chosen team by participating in international friendlies.
FIFA Football 2003[change source]
FIFA Football 2003 features completely new gameplay from the previous titles. EA revamped the outdated DirectX 7 graphics used in FIFA 2001 and 2002, and introduced new graphics featuring more detailed stadiums, players, and kits. Club Championship Mode was introduced with the feature of playing against 17 of Europe's top clubs in their own stadiums and the fans singing their unique chants and songs.
FIFA Football 2003 was also the first game in the series to use the EA Trax.
FIFA Football 2004[change source]
While not adding much to the game engine, the biggest new inclusion in FIFA Football 2004 is secondary divisions, which allow the player to take lower ranked teams into the top leagues and competitions.
FIFA Football 2005[change source]
FIFA Football 2005 was released much earlier than the usual late October date to obtain a head start over Pro Evolution Soccer 4 and avoid clashing with EA Sports' own FIFA Street. The game features the return of the create-a-player mode, as well as an improved Career mode.
FIFA 06[change source]
FIFA's developers made a complete overhaul of the game engine for this installment of the game, claiming a dramatic increase in the control of play, having rewritten more than half the game's code. In addition to a renovation of the engine, which discards the "off the ball" system, the developers boasted a significantly more involved Career mode and the introduction of "team chemistry" which determines how well team members play together. This installment breaks with the long tradition of commentary from Match of the Day's John Motson and (more recently) Ally McCoist, who are replaced by ITV's Clive Tyldesley and former Sky Sports pundit Andy Gray, who had already worked in the series as guest commentator.
One of the new features in FIFA 06 was a special "retro" which features nostalgia of the game. Inside it includes an unlockable classic biographies section, a memorable moments video compilation which features ten of the most memorable moments as judged by the FIFA 06 developers, a video compilation with a retrospective view of every game in the FIFA series and the chance to play the first ever game in the FIFA series which was titled as "FIFA 94". The game also features for the first time a Classic XI team consisting of great football legends and a World XI team consisting of current great superstars. Both teams have the Cardiff Millennium Stadium as their primary ground. These clubs must be unlocked in the "Fan Shop".
FIFA 07[change source]
The main differences from the previous game are a new "Interactive Leagues" function, new stadiums such as the new Wembley Stadium and Emirates Stadium, and the ability to create custom teams and Turkcell Super League returns after seven years of absence from the series. The game's front-end and graphics engine remain largely the same. The Xbox 360 version uses a completely new game engine which was created from scratch for the system. This Xbox 360 version also features a much reduced team line-up, completely removing all lower division teams and focusing on the four main European leagues, plus the Mexican Clausura and national teams.
FIFA 08[change source]
FIFA 08 introduced a new game mode called "Be a Pro", in which the player controls only a single player on the field. This version also introduced a larger club section including the League of Ireland, and the Hyundai A-League of Australia, for the first time. Unlike FIFA 06 and 07 however, FIFA 08 does not include any memorable moments or season highlights.
FIFA 09[change source]
FIFA 09 features a revamped collision system and an option for 10 versus 10 "Be a Pro" online matches, and the new "Adidas Live Season" feature, which updates all the players' stats in a particular league based on the player's form in real life. Although the feature is activated through microtransactions, gamers have access to one free league of their choice from the moment they activate the service to the end of the 2008-09 season. Online play has also been improved in FIFA 09, with a feature called "FIFA 09 Clubs" allowing players to form or join clubs and field their strongest team online. The game has met with generally positive reception from reviewers.
Clive Tyldesley and Andy Gray again provide the commentary in the English version. However in the PS3 and Xbox 360 versions of the game, Tyldesley is replaced by Martin Tyler. For the first time, users can also purchase extra commentator voices in different languages from the PlayStation Store (PlayStation 3) and Xbox Live Marketplace (Xbox 360). Another option for the English language is Tyldesley and Andy Townsend.
FIFA 10[change source]
FIFA 10 has an extended Manager Mode which includes a new Assistant Manager that can be used to take care of the team's line-up and to rotate the squad based on importance of the upcoming match and improved finances. The "Player Experience and Growth System" has changed. Player growth will now be determined by in-game performance, demands placed on the player, and achievements based on the player's particular position. The games also features 50 stadiums and 31 leagues, among which the Russian Premier League is introduced to the series (except for the PlayStation 3 and Xbox 360 versions). It also includes 360 degrees player control instead of the 8-direction control in previous games.
FIFA 11[change source]
FIFA 11 was released 28 September 2010 in North America and 1 October 2010 in Europe. It features a new replacement to Manager Mode called Career Mode; the player is able to play a career as a Manager, Coach or a new feature as a Player Manager. Other new features include an improved passing system, improved player likenesses, the ability to play as a Goalkeeper for the first time, and other various other tweaks and additions. The English commentary is provided for the third time by Martin Tyler and Andy Gray. Landon Donovan, Kaká and Carlos Vela feature on the cover of the North American version of the game, while Kaká and Wayne Rooney feature on the cover of the UK and Irish version.
FIFA 12[change source]
David Rutter, the line producer for FIFA 12, has promised "a revolutionary year for FIFA... especially in the gameplay department." The first screenshot was revealed on 11 April, featuring Brazilian midfielder Kaká running through the field. FIFA 12 is the first edition of the series to feature Arabic commentary. The Gambrinus Liga and Turkish Süper Lig are removed from the game (though Turkish side Galatasaray S.K. is still featured) and a third Argentine team, Racing Club Avellaneda, is added to the Rest of World bracket. It is possible the game will be available for all consoles, with the Xbox 360 and the PlayStation 3 being the main consoles for the game. In May, EA announced that a Nintendo 3DS version would be available, including career mode, 11 vs 11, street mode and Be a Pro, but excluding any online mode. On 27 May, it was confirmed that FIFA 12 would be released on PlayStation 2. On 7 June, it was confirmed that the iPhone, iPad and iPod Touch will also be included and others are to come in the next few months. On 11 July, photos of the Career Mode were released. During the demo launch on 13 September 2011, both FIFA 12 and Xbox Live were trending on social networking site Twitter. For the first time in the series, the game has been officially ported to the Mac OS X operating system by TransGaming Technologies. This will be the last game for PlayStation 2.
FIFA 13[change source]
FIFA 13 (known as FIFA Soccer 13 in North America) is the twentieth game in Electronic Arts' FIFA series of association football video games. It is excepted to be released in September or October 2012. The game will not be released on the PlayStation 2, as it was previously stated that FIFA 12 was the console's final FIFA game. It has been stated that there will be a new game mode titled "Be a Referee", no further information has been announced yet. It will be released on Xbox 360, PlayStation 3, Wii and Kinect, and may be released on the Wii, PSP, iOS, Nintendo 3DS and Windows.
It is a follow-up from FIFA 12. The cover stars are not known yet.
The game is also known as EA Sports FIFA 2013, FIFA Soccer 2013, FIFA Soccer 13, and FIFA Football 2013.
Leagues and teams[change source]
Mostly likely, the current teams will return. Czech Republic will be in the FIFA series from 2013 and on. "Having the full national team, in the hugely popular FIFA series, with authentic jerseys and players, is a big win for Czech football fans, Seeing the team in the world’s most popular sports videogame in the coming years is something that will definitely build the connection between our team and our fans", said Miroslav Pelta, President of the Football Association of the Czech Republic. "We’re very excited to bring stars of the Czech National Team into our games," said Matt Bilbey, Vice President and GM of Football.
FIFA 14[change source]
FIFA 15[change source]
FIFA 15 has a logo ready for it's release.
"Licenses" + "Soundtrack" sections challenged
Advertising players[change source]
Other titles[change source]
Outside the yearly series, also from EA Sports:
FIFA World Cup licensed games[change source]
In 1997, Electronic Arts purchased the license from FIFA to publish official FIFA World Cup video games prior to each tournament and is still the current holder.
UEFA European Championship licensed games[change source]
Similar to FIFA World Cup games, in 2000, EA purchased the license from UEFA to publish official European Football Championship video games prior to each tournament and is still the current holder.
Street football games[change source]
FIFA Street is a spin-off franchise introduced in 2005 which focuses on flair, style and trickery, reflecting the cultures of street football and freestyle football played in the streets and backlots across the world.
Management games[change source]
Since 1997, EA Sports have regularly released football management games, most of which have made use of their FIFA or FA Premier League licenses in their titles. The majority of these games were developed by EA themselves, though some have been developed by third parties such as Krisalis Software and Bright Future GmbH.
FIFA Soccer Manager (1997)
Licenced music tracks were first used in the FIFA series with the release of FIFA: Road to World Cup 98, and have been used in every title since.
Related pages[change source]