Bugs Bunny & Taz: Time Busters

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Bugs Bunny & Taz: Time Busters
Developer(s)Artificial Mind and Movement
Publisher(s)Infogrames
Producer(s)Denis Lacasse
Composer(s)Gilles Léveillé
Platform(s)PlayStation, Windows
ReleasePlayStation
  • NA: November 24, 2000
  • EU: November 24, 2000
Microsoft Windows
  • NA: September 2000
  • EU: December 8, 2000
Genre(s)Platform
Mode(s)Single-player, two-player

Bugs Bunny & Taz: Time Busters is a platform video game. It was published by Infogrames and was developed by Artificial Mind and Movement.[1]

It was released on November 24, 2000 in North America and on November 24, 2000 in Europe for the PlayStation. It was later released in September 2000 in North America and on December 8, 2000 in Europe for Windows.[2]

The game begins with Daffy Duck accidently breaking Granny's Time Regulator and falling through it along with the time gem from the regulator. The player controls either Bugs Bunny, Taz, or can team up with another player and play as both. They are given the task of getting the Gem back from Daffy and other enemies.[3]

It is an indirect sequel to the 1999 video game Bugs Bunny: Lost in Time.

Reception[change | change source]

The game recieved positive reviews by game critics. Critics said that they liked the gameplay, environments, voice acting, and the faithfulness to the source material. However, critics also felt that the game was too easy and the 1950's music didn't fit some levels.[4][5][6]

References[change | change source]

  1. "Bugs Bunny & Taz: Time Busters". IGN. Retrieved May 20, 2024.
  2. "Bugs And Taz Hit Next Week". IGN. Retrieved May 20, 2024.
  3. "Bugs Bunny & Taz: Time Busters". IGN. Retrieved May 20, 2024.
  4. "Bugs Bunny & Taz: Time Busters (PS) Review". IGN. Retrieved May 20, 2024.
  5. "Bugs & Taz: Time Busters Review (PS)". GameSpot. Retrieved May 20, 2024.
  6. "Bugs Bunny & Taz: Time Busters (PS)". Game Informer. Archived from the original on January 21, 2008. Retrieved May 20, 2024.