Replay value

From Simple English Wikipedia, the free encyclopedia
Example of replay value: varying story paths in Shadow the Hedgehog.

Replay value (colloquially known as replayability) is a term used to figure out how fun it is to play a game after the player completed it already.[1] Factors that may change the replay value are the game's additional characters, secrets or multiple endings.

References[change | change source]

  1. Hanson, C. (2012) in Wolf M. (Ed) Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming p. 524 https://books.google.com/books?id=deBFx7QAwsQC