Sega Mega Drive

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Sega Genesis / Mega Drive
The original Japanese Mega Drive
Model 2 Genesis with 6-button controller
Top: Original Japanese Mega Drive
Bottom:
Genesis Model 2
Other variations are pictured under Variations below
ManufacturerSega
TypeHome video game console
GenerationFourth generation
Release date
  • JP: October 29, 1988
  • NA: August 14, 1989
  • KOR: August 1990
  • PAL: September 1990
  • BRA: September 1, 1990
Retail availability
  • 1988–1997 (Sega)
  • 1988–present (overall)
Discontinued
Units sold
  • Sega: 30.75 million
  • Tec Toy: 3 million
  • Majesco: 1.5 million (projected)
MediaROM cartridge
CPU
Display
  • Progressive: 320x224, 256x224 (NTSC) or 320x240, 256x240 (PAL) pixels, 512 color palette, 61 colors on-screen
  • Interlaced: 320x448, 256x448 (NTSC) or 320x480, 256x480 (PAL)
Sound
Online servicesSega Meganet
Sega Channel
XBAND
Best-selling gameSonic the Hedgehog (15 million)[1]
Backward
compatibility
Master System[a]
PredecessorMaster System
SuccessorSega Saturn

The Sega Mega Drive (メガドライブ, Mega Doraibu), called the Sega Genesis in North America is a 16-bit video game console made by Sega. It is Sega's third video game console. Sega released it as the Mega Drive in Japan in 1988. In 1989, they released it in North America as the Genesis.

In Japan, the Mega Drive sold poorly against its two main competitors, Nintendo's Super Famicom and NEC's PC Engine. However, it sold well in North America, Brazil, and Europe. Some of the reasons it sold well is because it had many arcade game ports, Sega's Sonic the Hedgehog series, several popular sports franchises, and an aggressive youth marketing that made the system seem like the cool console for teens. Controversy about violent games such as Night Trap and Mortal Kombat led Sega creating the Videogame Rating Council. It was a predecessor to the Entertainment Software Rating Board (ESRB).

30.75 million first-party Genesis consoles were sold around the world. By the mid-2010s, third-party Genesis rereleases were still being sold by AtGames in North America and Europe. Many games have been rereleased in compilations or on online services such as the Nintendo Virtual Console, Xbox Live Arcade, PlayStation Network, and Steam. The Genesis was succeeded in 1994 by the Sega Saturn.

History[change | change source]

Development[change | change source]

The Japanese Mega Drive logo

In the early 1980s, Sega Enterprises, Inc., was one of the top five arcade game manufacturers in the United States. At this time, Sega was a subsidiary of Gulf & Western. Its company revenues was higher than $200 million between July 1981 and June 1982.[2] In 1982, the arcade business slowed, and it hurt Sega. It led to Gulf & Western selling its North American arcade manufacturing organization. They also licensed rights for its arcade games to Bally Manufacturing.[3][4] The company kept Sega's North American R&D operation, as well as its Japanese subsidiary, Sega Enterprises, Ltd. With its arcade business hurting, Sega Enterprises, Ltd. president Hayao Nakayama said that the company should to move into the home console market in Japan. The industry was very new at that time.[5]

Nakayama got permission to move into the home console industry. This led to the release of Sega's first home video game system, the SG-1000, in July 1983.[6] It had sold 160,000 units in Japan. Sega did not expect it to sell that well.[7][8] However, sales at stores were dominated by Nintendo's Famicom which had been released the same day. Sega believed that the Famicom sold about 10 times better than the SG-1000.[6] The SG-1000 was replaced by the Sega Mark III within two years.[9] Gulf & Western started getting of its non-core businesses after the death of company creator Charles Bluhdorn.[10] Nakayama and former Sega CEO David Rosen decided to do a management buyout of the Japanese subsidiary in 1984. They would do this with financial support from CSK Corporation, a famous Japanese software company. Nakayama then became CEO of Sega Enterprises, Ltd.[11]

In 1986, Sega redesigned the Mark III for release in North America. They called it the Sega Master System. They released it in Europe in 1987. Although the Master System sold well in Europe and Brazil, it did not sell well in Japan or North America. By the mid-to-late 1980s, Japan and North America were dominated by Nintendo.[12][13][14] With Sega doing poorly in the home console market, Sega's console R&D team, led by Masami Ishikawa and supervised by Hideki Sato,[15] started working on a successor to the Master System. They did this almost immediately after the Master System was released.[16][17]

Legacy[change | change source]

The Genesis is often considered one of the best video game consoles. In 2009, IGN said it was the fifth best video game console. They said it was good because of sports games and better home version of Mortal Kombat. They praised "what some consider to be the greatest controller ever created: the six button".[18] In 2007, GameTrailers said the Genesis was the sixth best console of all time in their list of top ten consoles that "left their mark on the history of gaming". They said it was good because it had great games and a good controller. They also wrote about the "glory days" of Sonic the Hedgehog.[19] In 2008, GamingExcellence said it was sixth of the 10 best consoles. They said "one can truly see the Genesis for the gaming milestone it was."[20] GameDaily said it was ninth of ten for its memorable games.[21]

Content Notes[change | change source]


Notes[change | change source]

  1. Through use of the Power Base Converter peripheral

References[change | change source]

  1. Sonic the Hedgehog GameTap Retrospective Pt. 3/4. GameTap. February 17, 2009. Event occurs at 1:25. Archived from the original on July 21, 2016. Retrieved September 24, 2011. Cite uses deprecated parameter |deadurl= (help) cf. "Review: Sonic Jam". Sega Saturn Magazine. No. 22. August 1997. p. 68. The original Megadrive game sold over 14 million copies.
  2. Brandt, Richard; Gross, Neil (February 21, 1994). "Sega!". Businessweek. Bloomberg L.P. Archived from the original on December 3, 2013. Retrieved October 10, 2013. Cite uses deprecated parameter |deadurl= (help)
  3. Pollack, Andrew (October 24, 1982). "What's New In Video Games; Taking the Zing Out of the Arcade Boom". New York Times. Archived from the original on December 19, 2013. Retrieved November 27, 2013. Cite uses deprecated parameter |deadurl= (help)
  4. "The Bottom Line". Miami Herald  – via NewsBank (subscription required). August 27, 1983. Archived from the original on November 10, 2013. Retrieved October 10, 2013. Cite uses deprecated parameter |deadurl= (help)
  5. Battelle, John (December 1993). "The Next Level: Sega's Plans for World Domination". Wired. Condé Nast Publications. Archived from the original on May 2, 2012. Retrieved October 9, 2013. Cite uses deprecated parameter |deadurl= (help)
  6. 6.0 6.1 Sato (November 5, 2018). "Former Sega President Talks About Making The Mega Drive To "Beat Nintendo"". Siliconera. Archived from the original on November 6, 2018. Retrieved November 5, 2018. Cite uses deprecated parameter |dead-url= (help)
  7. Marley, Scott (December 2016). "SG-1000". Retro Gamer. No. 163. Future Publishing. pp. 56–61.
  8. Cite error: The named reference :0 was used but no text was provided for refs named (see the help page).
  9. Kohler, Chris (October 2, 2009). "Playing the SG-1000, Sega's First Game Machine". Wired Magazine's online site. Archived from the original on January 1, 2014. Retrieved October 5, 2009. Cite uses deprecated parameter |deadurl= (help)
  10. "G&W Wins Cheers $1 Billion Spinoff Set". Miami Herald  – via NewsBank (subscription required). August 16, 1983. Archived from the original on November 10, 2013. Retrieved October 10, 2013. Cite uses deprecated parameter |deadurl= (help)
  11. Kent, Steven L. (2001). "The Birth of Sega". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p. 343. ISBN 0-7615-3643-4.
  12. Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. pp. 303, 360. ISBN 0-7615-3643-4.
  13. Nintendo Official Magazine Staff (2001). Nintendo Official Magazine - Nintendo's Market Share 1988. London: EMAP. p. 35.
  14. Businessweek staff (1999). Businessweek - Nintendo's Market Share 1990. New York: Bloomberg L.P. p. 60.
  15. "How Sega Built the Genesis". Polygon. Vox Media. February 3, 2015. Archived from the original on November 3, 2015. Retrieved November 23, 2015. Cite uses deprecated parameter |deadurl= (help)
  16. Harris, Blake J. (2014). Console Wars: Sega, Nintendo, and the Battle That Defined a Generation. New York, New York: HarperCollins. p. 386. ISBN 978-0-06-227669-8.
  17. Sato (September 18, 2013). "Sega's Original Hardware Developer Talks About The Company's Past Consoles". Siliconera. Curse, Inc. Archived from the original on December 2, 2013. Retrieved November 23, 2013. Cite uses deprecated parameter |deadurl= (help)
  18. "Top 25 Videogame Consoles of All Time". IGN. September 4, 2009. Archived from the original on June 23, 2018. Retrieved October 24, 2010. Cite uses deprecated parameter |dead-url= (help); Invalid |dead-url=No (help)
  19. Top Ten Consoles. GameTrailers. April 19, 2007. Event occurs at 4:44. Archived from the original (Flash video) on September 29, 2011. Retrieved September 21, 2011.
  20. Sztein, Andrew (March 28, 2008). "The Top Ten Consoles of All Time". GamingExcellence. Archived from the original on May 5, 2012. Retrieved September 21, 2011. Cite uses deprecated parameter |deadurl= (help)
  21. Buffa, Chris (March 5, 2008). "Top 10 Greatest Consoles". GameDaily. Archived from the original on March 9, 2008. Retrieved October 24, 2010.