Traditional animation is much harder than today's style of animation. It often uses a stop-motion camera to "liven", or animate, the photos made by the producer. When movie-makers use stop-motion, they need to draw one picture for every scene. However, there are tools to help save time with movie-making. Other types of animation, such as limited or digital animation, can also be used now. FPS is the number of times a movie is shot in one second.
Process[change | change source]
Filming[change | change source]
Editing[change | change source]
Involvement[change | change source]
Most movies or cartoons in the 1950's required very hard work of the editors. To make things cheaper, though, people made limited animation that used two to three copies of the same image (so the stop-motion process would be two to three times faster.)
Current[change | change source]
Common units[change | change source]
FPS[change | change source]
Tools[change | change source]
Cels[change | change source]
Cels, or celluloids, are tools used to "preserve" scenes. An editor uses a cell to draw a scene then make changes to it on the next drawing. It is useful when a cartoon or movie involves moving figures or objects.
Sketcher[change | change source]
Sometimes a sketch pad is used to draft the scenes the editors think would be good in the movie. A sketchpad at first may contain a comic book that looks like an animation when the editors flip it back and forth.
Live video shower[change | change source]
Often editors preview the animation with a video shower. On the stream of scenes, movie-makers test their animation and fix bugs or problems.
Related pages[change | change source]
References[change | change source]
- How Hard Is It? Anime and Animation.
- Producing with Stop-motion. Animation Studio, 2010.
- From A to Z: Producing cartoons and movies in Stop-motion. 2009.
- Winding Up on the "Cutting Floor": Scenes that don't make it. CG Crucher, 2004.
- The Crew of a Movie Maker. 2008, Anime and Animation Press.
- How Movies Were Made. Retrieved 10-04-09.
- Stop-motion filming: Animation Studio, 2008. Accessed 07-07-07.
- Movie Crew in toil of Stop-motion filming. Accessed 4-18-10.
- Toil in the 50's. Anime and Animation, 2007.
- Peoples' idea comes to LA. 2008, CG Press.
- Copying Stop-motion: CG Press. Accessed May 2008.
- Stop-motion speeding-up? Anime Studio, 2009.
- Animation in the present: CG Press and Animation Studio. Accessed April 5, 2003.
- Documents from current directors. Anime and Animation, May 2005.
- Toil coming to a Movie: A to Z Movie-Making Appearance. CG Press and Anime and Animation, June 2006.
- FPS Facts, CG Press. Retrieved July 20, 2008.
- Does FPS Affect Movies? 10-12-10.
- Toil Turning Into Smooth Film.
- Frames per second: "Makes your film go faster." CG Times, June 2009.
- FPS Press: "The FPS --- is between 24-60."
- What are Celluloids? CG Press, 2007.
- Cel Usage.
- Sketch: "Draft for an Animation." CG Cruchter, 2005.
- Live video showing: "A test for broadcast." CG Press, 2006.