Artificial life

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Artificial life (commonly Alife or alife) is a field of study which examines systems related to life, its processes, and its evolution. This is done with simulations using computer models, robotics, and biochemistry.[1] There are three main kinds of alife[2], named for their approaches: soft[3], from software; hard, from hardware; and wet, from biochemistry. Artificial life imitates traditional biology by trying to recreate biological phenomena.[4] The term "artificial life" is often used to specifically refer to soft alife.[5]

References[change | edit source]

  1. "Dictionary.com definition". http://dictionary.reference.com/browse/artificial%20life. Retrieved 2007-01-19.
  2. Mark A. Bedau (November 2003). "Artificial life: organization, adaptation and complexity from the bottom up" (PDF). TRENDS in Cognitive Sciences. http://www.reed.edu/~mab/publications/papers/BedauTICS03.pdf. Retrieved 2007-01-19.
  3. Andrew Adamatzky and Maciej Komosinski (2005). Artificial Life Models in Software. New York: Springer-Verlag. ISBN 978-1-85233-945-6. http://www.springeronline.com/sgw/cda/frontpage/0,11855,5-40109-22-39144451-0,00.html. Retrieved 2007-01-19.
  4. Christopher Langton. "What is Artificial Life?". http://zooland.alife.org/. Retrieved 2007-01-19.
  5. John Johnston, (2008) "The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI", MIT Press