||The English used in this article may not be easy for everybody to understand. (February 2012)|
Artificial life (commonly Alife or alife) is a field of study which examines systems related to life, its processes, and its evolution. This is done with simulations using computer models, robotics, and biochemistry. There are three main kinds of alife, named for their approaches: soft, from software; hard, from hardware; and wet, from biochemistry. Artificial life imitates traditional biology by trying to recreate biological phenomena. The term "artificial life" is often used to specifically refer to soft alife.
- "Dictionary.com definition". http://dictionary.reference.com/browse/artificial%20life. Retrieved 2007-01-19.
- Mark A. Bedau (November 2003). "Artificial life: organization, adaptation and complexity from the bottom up" (PDF). TRENDS in Cognitive Sciences. http://www.reed.edu/~mab/publications/papers/BedauTICS03.pdf. Retrieved 2007-01-19.
- Andrew Adamatzky and Maciej Komosinski (2005). Artificial Life Models in Software. New York: Springer-Verlag. ISBN 978-1-85233-945-6. http://www.springeronline.com/sgw/cda/frontpage/0,11855,5-40109-22-39144451-0,00.html. Retrieved 2007-01-19.
- Christopher Langton. "What is Artificial Life?". http://zooland.alife.org/. Retrieved 2007-01-19.
- John Johnston, (2008) "The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI", MIT Press