The Last of Us

From Wikipedia, the free encyclopedia
Jump to: navigation, search
The Last of Us
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Director(s) Neil Druckmann (creative)
Bruce Straley
Composer(s) Gustavo Santaolalla
Engine Naughty Dog Game Engine 3.0
Native resolution 720p
Platform(s) PlayStation 3
Release date(s) NA June 14, 2010
PAL June 14, 2010
Genre(s) action-adventure, survival horror
Mode(s) Single-player, multiplayer
Rating(s) BBFC: 18
ESRB: M
Media Blu-ray Disc
Input methods Gamepad

The Last of Us is a third person survival horror action-adventure video game made by Naughty Dog.

Story[change | change source]

The Last of Us takes place twenty years in an alternate future where a deadly fungus outbreak has occurred in the United States, spreading throughout earth, creating zombie like creatures from the corpses of the dead. The Story focusses on Joel and Ellie, two survivors that have escaped the soldier patrolled quarantine zones, in hopes to find the cure to the disease that Ellie may be the beginning of. Throughout their trip, they encounter a variety of different people that sometimes help them, and other times try to hurt them.

Reception[change | change source]

The game got great reception, getting over 120 awards and receiving the title of 2013's game of the year. IGN rated the game 10 out of 10, along with many other national game raters, that all rated the game highest any game has ever received. During the first week, the game sold over 3.4 million copies, second only to Grand Theft Auto in sales records.

Multiplayer[change | change source]

The game includes a multiplayer side, where the player can choose to be a Hunter or a Firefly, with the objective of completing twelve weeks (84 days/games) on each side. It comes with multiple different modes and maps.

Modes[change | change source]

  • Supply Raid: A team game, where the objective is to eliminate all twenty people on the opposite team. The first side to complete that objective wins.
  • Survivors: A game mode where each team has four players that have only one life each, making players use strategy and stealth to win over their opponents.
  • Interrogation: In this game, the objective is to interrogate the enemy team, by killing the enemy players, and then walking over to their bodies and getting information about the location of their lock box, before they die. Once all the interrogations are complete, the team then can locate the opposing teams lockbox and open it, thus winning the game.

Maps[change | change source]

  • Lakeside
  • Bills Town
  • Downtown
  • Checkpoint
  • University
  • Highschool

References[change | change source]