Generative art

From Simple English Wikipedia, the free encyclopedia

Generative art is the combination of computer technology with art. It uses an autonomous system that can independently determine the features of artwork that would otherwise require the work of the artist himself. On the one hand, it can be argued that the system only reproduces the generative artistic intent of the creator, and on the other hand, that the system takes on the role of the creator.

History[change | change source]

Georg Nies, one of the pioneers of the movement, in February 1965 presented a number of his works to the public in Stuttgart, which were described by critics as "computer graphics". A few years later, Nees wrote a dissertation titled "Procedural Computer Graphics". "Procedural art" and similar terms began to be used in those years by other computer artists, including Manfred Mohr. The term "procedural art" in the sense of "dynamic systems of artworks capable of generating multiple artistic events" was first proposed at the "Procedural Art" conference in Milan in 1998.[1][2]

The term has also been used to describe geometric abstract art in which simple elements are repeated, transformed, or modified to create more complex shapes. Thus, it can be argued that in the late 1960s, the Argentine artists Eduardo McIntyre and Miguel Angel Vidal also practiced procedural art. In 1972, Paul Neagu, a native of Romania, created a creative association called the Generative Art Group in the UK. In 1972, Neagu gave a lecture on "forms of generative art" at Queen's University at the Belfast Festival.[3][4]

In 1970, the Department of Procedural Systems was created at the School of the Art Institute of Chicago. According to Sonya Landy Sheridan, the main focus of his staff was on artistic practices using then new technologies for capturing, printing and transmitting images, as well as exploring the aspect of time in image transformation.[5]

In the mid-1990s, Brian Eno was also involved in the popularization of procedural music and procedural systems, which were closely associated with experimental music.[6]

References[change | change source]

  1. Ness, Georg; Bense, Max: computer-grafik; Edition Rot 19; Stuttgart, 1965.
  2. Boden, Margaret A.; Edmonds, Ernest A. (June 2009). "What is generative art?". Digital Creativity. 20 (1–2): 21–46. doi:10.1080/14626260902867915. ISSN 1462-6268. S2CID 28266287.
  3. Osborne, Harold, ed. The Oxford Companion to Twentieth-Century Art, Oxford ; New York: Oxford University Press
  4. Walker, J. A. Glossary of art, architecture, and design since 1945 (3rd ed.), London; Boston: Library Association Publishing; G.K. Hall.
  5. Sheridan, Sonia Landy. Generative Systems versus Copy Art: A Clarification of Terms and Ideas, Leonardo, 16(2), 1983.
  6. Eno, B. Generative Music Archived 2016-12-27 at the Wayback Machine, In Motion Magazine