Godot

From Simple English Wikipedia, the free encyclopedia
Godot
Original author(s)Juan Linietsky, Ariel Manzur
Repository
Operating systemWindows, macOS, Linux, *BSD[1]
TypeGame engine
LicenseMIT License
Websitegodotengine.org

Godot is a free and open source game engine.[2] It can be used to make 2D games. It can also be used to make 3D games, but not very efficiently compared to other game engines.[3] It is released under the MIT license.[4] It currently uses OpenGL as its only renderer, but Vulkan support is planned to be added soon.[5]

Scripting[change | change source]

The default programming language in Godot is GDScript (which is Godot's own scripting language), but there is also a Mono edition with which C# can be used. C and C++ can also be used with official GDNative bindings, but there are also third-party bindings available.[6] There are third-party bindings for Python, Rust, and Kotlin, and some other programming languages.

References[change | change source]

  1. Engine, Godot. "Godot Engine - Features". Godot Engine. Retrieved 2022-03-13.
  2. godotengine/godot, Godot Engine, 2021-05-06, retrieved 2021-05-06
  3. "Making the most of Godot's speed · GDQuest". GDQuest. 18 August 2020. Retrieved 2021-05-06.
  4. Engine, Godot. "Godot Engine - License". Godot Engine. Retrieved 2021-05-06.
  5. "The Godot Game Engine's Vulkan Support Is Getting In Increasingly Great Shape - Phoronix". www.phoronix.com. Retrieved 2021-05-06.
  6. "What is GDNative?". Godot Engine documentation. Archived from the original on 2022-03-24. Retrieved 2022-03-13.