In the Metaverse, customizable avatars and dynamic group experiences will enable a new era of social interaction. Weddings, happy hours, and religious ceremonies are increasingly taking place virtually, with individuals participating regardless of their geographic location, especially in the aftermath of COVID-19. Metaverse members will engage with and purchase digital and real-world apparel, sporting goods, and other items through virtual shopping malls. Virtual try-on software and augmented reality (AR) capabilities that help buyers in various ways are a natural fit for this use case.
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References[change | change source]
- "Facebook bets big on the Metaverse. What is it?". www.cbsnews.com. Retrieved 2021-11-03.
- "So, What Can You do in the Metaverse?". freebets.ltd.uk. Retrieved 2022-03-14.
- Grimshaw, Mark (2014). The Oxford Handbook of Virtuality. New York: Oxford University Press. p. 702. ISBN 9780199826162.