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Screenshot of the 2003 video game Second Life, one of the first metaverse environments

The metaverse is a network of virtual places that are linked into a virtual universe. It is often described as a future version of the Internet.[1]

In the Metaverse, customizable avatars and dynamic group experiences will enable a new era of social interaction. Weddings, happy hours, and religious ceremonies are increasingly taking place virtually, with individuals participating regardless of their geographic location, especially in the aftermath of COVID-19.[2] Metaverse members will engage with and purchase digital and real-world apparel, sporting goods, and other items through virtual shopping malls. Virtual try-on software and augmented reality (AR) capabilities that help buyers in various ways are a natural fit for this use case.

Etymology[change | change source]

The word "metaverse" is portmanteau word of the words "meta" and "universe".

The term was coined in the 1992 science fiction novel Snow Crash by Neal Stephenson.[3]

Related pages[change | change source]

References[change | change source]

  1. "Facebook bets big on the Metaverse. What is it?". Retrieved 2021-11-03.
  2. "So, What Can You do in the Metaverse?". Retrieved 2022-03-14.
  3. Grimshaw, Mark (2014). The Oxford Handbook of Virtuality. New York: Oxford University Press. p. 702. ISBN 9780199826162.