The metaverse is a network of virtual places that are linked into a virtual universe. It is often described as a future version of the Internet.
In the Metaverse, customizable avatars and dynamic group experiences will enable a new era of social interaction. Weddings, happy hours, and religious ceremonies are increasingly taking place virtually, with individuals participating regardless of their geographic location, especially in the aftermath of COVID-19. Metaverse members will engage with and purchase digital and real-world apparel, sporting goods, and other items through virtual shopping malls. Virtual try-on software and augmented reality (AR) capabilities that help buyers in various ways are a natural fit for this use case.
Will Metaverse Succeed?[change | change source]
For many years, the Metaverse has been a topic of discussion in the IT sector, with recent technological developments making its implementation more feasible. "Will Metaverse succeed?" is one question on many people's thoughts. Proponents of the Metaverse argue that it has the potential to transform how we engage with technology by providing new options for social networking, gaming, and business. Critics, however, caution that the Metaverse may have negative implications, such as addiction and increasing isolation. Notwithstanding these reservations, numerous firms and investors are investing heavily in Metaverse technology, demonstrating a strong conviction in its viability.
Etymology[change | change source]
The word "metaverse" is portmanteau word of the words "meta" and "universe".
The term was coined in the 1992 science fiction novel Snow Crash by Neal Stephenson.
Related pages[change | change source]
References[change | change source]
- ↑ "Andreas Kaplan: The fairyland of Second Life: Virtual social worlds and how to use them, Business Horizons". www.cbsnews.com. Retrieved 2022-06-18.
- ↑ "Facebook bets big on the Metaverse. What is it?". www.cbsnews.com. Retrieved 2021-11-03.
- ↑ "So, What Can You do in the Metaverse?". freebets.ltd.uk. Retrieved 2022-03-14.
- ↑ "24 Real World Metaverse Examples That will Blow Your Mind". 2022-07-18. Retrieved 2022-09-01.
- ↑ Grimshaw, Mark (2014). The Oxford Handbook of Virtuality. New York: Oxford University Press. p. 702. ISBN 9780199826162.