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Screenshot of osu! gameplay.

osu! is a rhythm game made by Dean "Peppy" Herbert in 2007. It has gotten good reviews and has been recommended by professional gamers as a way of improving cursor aim and gaining advantage in other games.[1][2] A repository of the game, mostly written in C#, can be found in GitHub.[3]

Most of the levels (beatmaps) are made by the community, which are made with the level creator that is in the game.

osu! has 4 game modes, osu!standard, osu!taiko, osu!catch and osu!mania. osu!standard is the most popular one.

The history of osu! started all the way back in 2007 when Dean ''Peppy'' Herbert made Osu! as a concept originally called ouentest. He made this game in a all-nighter + some extra hours and the first version got released on July 1st, 2007 to some of Peppy's friends. pUpdater was then later introduced to update osu! to the latest version.[4] Osu! also introduced a ranking system which depending on your accuracy and misses what rank you would get, the choices were S, A, B, C and D.

References[change | change source]

  1. Carpenter, Nicole (2019-07-16). "Gamers with godlike reflexes are racing to break world records in this rhythm game". PC Gamer. Retrieved 2021-04-26.
  2. Webb, Kevin. "Professional gamers like Ninja use this music game to practice their aim and improve their mouse skills — here's how you can play for free". Business Insider. Retrieved 2021-04-26.
  3. ppy/osu, ppy, 2021-04-26, retrieved 2021-04-26
  4. "History of osu! / History of osu! 2007 · wiki | osu!". osu.ppy.sh. Retrieved 2023-04-16.