Video game journalism
||The English used in this article may not be easy for everybody to understand. (January 2012)|
Video game journalism is a branch of journalism that covers the reporting and discussion of video games. Usually, it covers the revealing of new games, the preview of new games, and the reviewing of new games. Recently, there has been a large growth in new online gaming websites and blogs.
History of print based gaming magazines[change | edit source]
The first video gaming magazine that is still in publication is the industry-oriented Play Meter magazine. The first consumer magazine specializing in video gaming was the U.K. magazine Computer and Video Gaming. It began in November, 1981. Two weeks later the first U.S. magazine, Electronic Games Magazine, was started. The oldest consumer gaming magazine in continuous circulation to the present time is Computer Gaming World.
History of web based gaming magazines[change | edit source]
The first regularly published web based magazine was either Game Zero Magazine (went online in November 1994) or Intelligent Gamer Online (individual issues were downloadable in 1993  but the site was not online until April 1995) . Right now, online gaming magazines and websites have many advantages over print-based magazines. New information on future releases can be placed on online publications immediately, but the publishers have to wait until the next issue to put new information in print based magazines.
Ethics[change | edit source]
There have been many criticisms of the ethical standards of the video game journalism industry.
- Conflicts of Interest
- Reviews from a publication that receives advertising money from a game developer or attends a large 'press day' party are usually considered to be suspicious . Reviews by 'official' console magazines, such as Nintendo Power, Official Playstation Magazine, or Official Xbox Magazine, are considered to be biased toward games on their own console, and toward first-party games. One industry and marketing magazine, MCV, has been accused of requiring developers to pay protection money for positive coverage . Developers often do not give exclusive material or advertising money to magazines that do not give good reviews to their games or follow other wishes .
- Time Spent on the Game
- Getting a complete sense of a game can take far more than one playthrough. Many games, such as RPGs and strategy games, can take hundreds of hours to play. However, journalists often do not have much time to finish their reviews. In March 2006, a case where a reviewer only spent three hours on a game with around 50 hours of gameplay was publicized .
- Reviewing Unfinished Games
- There have been several instances of reviewers reviewing a game when they only had access to a beta version of a game. An unfinished version of Grand Theft Auto 4 was given a 10/10 by the Official Xbox 360 Magazine .
- Lack of Familiarity with a genre or Lack of Skill
- Reviewers often review games in genres that they are unfamiliar with. Often, games are uncompleted due to the short amount of time that a reviewer has to complete a review . A famous case of lack of gaming skill was when Dan Amrich gave Space Giraffe a 2/10 in the Official Xbox Magazine despite receiving a very low score in the game and not getting any achievements .
GameDaily's Chris Buffa Wrote a series of articles in July and August 2006.
These articles criticize the present state of video game journalism and offer suggestions for improvement:
- "Why Videogame Journalism Sucks". 12 July 2006. http://biz.gamedaily.com/industry/feature/?id=13240.
- "How to Fix Videogame Journalism". 20 July 2006. http://biz.gamedaily.com/industry/feature/?id=13290&page=1.
- "How to Become a Better Videogame Journalist". 28 July 2006. http://biz.gamedaily.com/industry/feature/?id=13362.
- "The Videogame Review: Problems and Solutions". 2 August 2006. http://biz.gamedaily.com/industry/feature/?id=13410&page=1.
New Games Journalism[change | edit source]
New Games Journalism is a term that was first used in 2004 by journalist Kieron Gillen. In New Games Journalism, personal experiences with a game, other personal experiences, and references to other types of media are used to explore the design, play, and culture of a game. This type of journalism focuses more on the subjective experience of an individual playing a game rather that an objectively reviewing the gameplay of a game . New games journalism has been criticized for wasting the reader's time with useless information, and for giving the reader a bad review of the mechanics, play control, and A.I. of a game .
Notable Publications[change | edit source]
Consumer[change | edit source]
- Game Informer
- Nintendo Power
- Official PlayStation Magazine
- Official Xbox Magazine
- PC Gamer
- Beyond 3D
- Insert Credit
Trade publications[change | edit source]
- Print - Game Developer Magazine
- Online - Gamasutra
- The largest games trade magazine (circ 35 000), and its associated website. A focus on North America.
- Online - NeoGAF
- Print/Online - MCV
- UK trade publication (circ 10 000). Usually, it is published weekly.
- Online - GamesIndustry.biz
- Popular trade website for Europe.
References[change | edit source]
- "Ethics in Video Game Journalism". Online Journalism Review. 4 April 2003. http://www.ojr.org/ojr/ethics/1049994303.php. Retrieved 2006-10-08.
- Mike Musgrove (2007-07-03). "An Inside Play To Sway Video Gamers". The Washington Post. http://www.washingtonpost.com/wp-dyn/content/article/2007/07/02/AR2007070201743.html. Retrieved 2007-07-07.
- RAM Raider (2008-12-02). "Pretentious Games Journalism and Something about MCV". The RAM Raider. http://ramraider.blogspot.com/2008/12/pretentious-games-journalism-and.html. Retrieved 2009-12-25.