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Volleyball is a team sport. It has six players on each team. The teams are separated by a net. Each team is allowed six substitution players. The game starts when the captain from each team decides which side of the court they will play on, by the toss of a coin, which also determines who will serve (hit) the ball first. The point of the game is to keep the ball in the air. The ball can be played with any part of the body, with a maximum of three strokes a team.
History[change | change source]
In 1895, William G. Morgan invented a new game called "Mintonette". However, when an observer named Alfred Halstead saw the game being played, he couldn't help but notice the volleying action used to get the ball over the net, so he decided to change the name to "volleyball".
Morgan wanted to create a skilled activity, which required more players, less space, and less exertion than basketball. The first net was a “rope” and the first ball was a basketball air bladder. Until 1960, men and women played with different rules. Now the rules are the same except for the height of the net, the men’s net is higher.
A player cannot hit the ball twice. A point is gained when a team plays the ball in the opposition's court and the ball is not defended, therefore it lands within the court. The ball must be served (hit) from outside the court, otherwise it will be regarded as a foul. The game is played in sets of 25 points (sometimes 21). The team that reaches 25 (or 21) points first, wins the set. Each game consists of 3-5 sets. The fifth set is played until 15 points.
A player usually wears kneepads to protect their knees from becoming bruised during dives for the volleyball. In order to win the game, you must be ahead by two points or the game goes on until you win by 2 points.
The sports governing body is the Fédération Internationale de Volleyball (FIVB). Digging is the ability to prevent the ball from touching one's court after a spike or attack, particularly a ball that is nearly touching the ground. Usually, the player is diving (throwing themselves towards the ground) to be the barrier to block the ball from hitting the court.In many aspects, this skill is similar to passing, or bumping: overhand dig and bump are also used to distinguish between defensive actions taken with fingertips or with joined arms.
Some specific techniques are more common in digging than in passing. A player may sometimes perform a "dive", i.e., throw his or her body in the air with a forward movement in an attempt to save the ball, and land on his or her chest. When the player also slides his or her hand under a ball that is almost touching the court, this is called a "pancake". The pancake is frequently used in indoor volleyball. Besides being one of the best-known sports in the world, and being a favorite to millions of people, it is in the Olympics.
Court[change | change source]
The court is 60 feet long and 30 feet wide with the net stretched tightly in the middle. The height of the net is 7’ 4 1/8” for middle and high schools and college women, 8’ for college men.
The game[change | change source]
The object of the game is to legally return the ball over the net in such a manner that the opponent’s team cannot make a legal return. The main causes of illegal plays are: holding, carrying, or lifting with the palm of the hands, four touches on one side, and two consecutive touches by one player. A regulation game is played with six players on the court. They are to rotate to serve in a clockwise direction when facing the net. The server will come from the right front position, serve, then play the right back position..
Scoring[change | change source]
Rally scoring is used in volleyball, which means a point will be awarded to one of the two teams when a rally ends or a mistake is made. A regulation game is played to 25 points and you must be ahead by 2 points. A middle and high school game is played best out of three games. If the games are tied 1-1, the 3rd game is played to 15 and must be ahead by 2 points.
Skills[change | change source]
Serving: may be underhand or overhand. If the serve touches the net and goes to the opponent’s side, it must be played. The server is not allowed to step on or over the end line when serving. In class, the server must say the score before serving.
Float: Similar to a knuckle ball in baseball, the server stands flat footed and contacts the ball with a stiff wrist and does not swing through after contact. This
causes no spin to be on the ball, allowing it to catch any air current and causes the ball to change directional course throughout the whole air course.
Top Spin: This serve is executed by snapping hard on the ball during contact. This puts a forward spin on the ball, which causes it to drop faster then a float.
Jump Serve: A jump serve is used to assist the server get more height. By jumping they have a better angle to put the ball down into the court, and are less likely to be underneath the ball. This can be a float or topspin ball depending on the contact, armswing, and approach.
Pass or Bump (underarm pass): This is a pass used when the ball approaches a player below their shoulders. You are to hold your fingers together, elbows straight, and contact the ball with the forearms with shoulders facing the net on impact. Defined as a dig when passing a hard driven hit. Also pancaking is a form of passing. This is when the player has sprawled out to the floor in a last hope type of decision for the ball to land on their hand and it pop straight up.
Set or volley: (overhead pass) direct the ball to a place specifically. Hands high, flex wrist, contact the ball with the finger pads, and elbows bent. Use your legs and arms to project the ball into the air.
Hit: A hard hit ball from a height above the net, straight to the opponent’s side. Contact the ball with the cupped fingers and a long arm swing.
Block: (defensive hit) Two hands above the head, jumping with arms reaching for a ball that has been spiked. A block is used to prevent a volley from crossing the net.
Terminology[change | change source]
Serve: to put the ball into play from the end line.
Side out: the team that served made a mistake, ball now goes to the opponent’s for service.
Set: overhead pass that allows a player to spike
Bump: an underhand pass performed when a ball is below the shoulders
Spike: a hard driven ball aimed at the opponents.
Block: a defensive play to prevent the ball from crossing the net.
Double: Contacting the ball twice typically while setting
Kill: Any hit, rollshot, or tip that automatically results in a point.