Kid Icarus (video game)

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Kid Icarus is a platform game developed by Nintendo and Tose, and publised by Nintendo R&D1, for the Famicom Computer Disk System in Japan Nintendo Entertainment System worldwide. It was released in Japan in 1986, in Europe released in February 1987, and also in North America in July 1, 1987. It is the first part of the first Kid Icarus series.

The plot of Kid Icarus revolves around portagonist Pit's quest for the three sacred treasures, which hemust equip to rescue the Greek-inspired fantasy world Angel Land and its ruler, the goddess Palutena. Player controls Pit through platform areas while fighting some monsters and collecting all items. The objectives is to reach the end of the levels, and find Boss monsters and defeat them that guard the three treasures. It was designed by Yoshio Sakamoto, directed by Satoru Okada, and produced by Gunpei Yokoi.

Kid Icarus
Developer(s)Nintendo Research & Development 1 Edit this on Wikidata
Director(s)Satoru Okada
Producer(s)Gunpei Yokoi
Designer(s)Toru Osawa
Yoshio Sakamoto
Artist(s)Makoto Kanoh
Toru Osawa
Composer(s)Hirokazu Tanaka Edit this on Wikidata
SeriesKid Icarus
ReleaseFamicom Computer Disk System
  • JP: December 19, 1986
Nintendo Entertainment System
  • EU: February 15, 1987
  • NA: July 1, 1987
Game Boy Advance
  • JP: August 10, 2004
Nintendo DS
  • JP: January 18, 2012
  • EU: February 2, 2012
  • AU: June 12, 2012
  • NA: June 19, 2012

Kid Icarus had a mixed critical reception but became a cult classic. Reviewers praised its music and its mixture of gameplay elements from different genres, but criticized its graphics and high difficulty level. It was included too in several lists of the best games compiled by IGN and Nintendo Power magazine.

Sequels[change | change source]

Kid Icarus has followed by two sequels called Kid Icarus: Of Myts and Monsters released in 1991 and also Kid Icarus: Uprising released in 2012.