|Developer(s)||Re-Logic, Codeglue, Engine Software|
|Programmer(s)||Andrew "Redigit" Spinks|
|Platform(s)||Microsoft Windows, PlayStation 3, PlayStation 4, PSVita, Xbox 360, Xbox Live, Android, iOS, Windows Phone|
|Release date(s)||May 16, 2011|
|Genre(s)||Indie side scroller action-adventure/RPG|
Terraria is an action-adventure/RPG indie game released by independent game studio Re-Logic, launched on May 16, 2011, originally available on Microsoft Windows. Different ports are available on the Xbox Live, Playstation, Android, iOS, and Windows Phone. It is a 2D side-scrolling format, similar to Mario or Mega Man.
Gameplay[change | change source]
The gameplay is a wide-open sandbox style; you may edit the terrain and go anywhere you want to.
There are a wide variety of materials (Called blocks, in this case) at your disposal, such as Dirt Blocks, Stone Blocks, Copper Ore, Wood, and many more. You are able to mine any block you want as long as you have the right tools and/or requirements. You begin the game by creating a custom character, then computer-generate a world. When you enter the game, you begin with only a few Copper tools, which you use to gather wood (Copper Axe) mine blocks (Copper Pickaxe) and defend from/attack monsters (Copper Shortsword). From these basic Copper tools, you move up on the scale of armor and weapons, which goes from Wood, Copper, Tin, Iron, Lead, Silver, Tungsten, Gold, Platinum, Demonite, Crimtane, Meteorite, Molten, Cobalt, Palladium, Mythril, Orichalcum, Adamantite, Titanium, Hallowed, and finally Chlorophyte tools. The last 8 sets can only be made after starting Hardmode, which can only be started after defeating the most difficult pre-hardmode boss, the Wall of Flesh. In addition, there are many extra sets of armor which can also be crafted, including: Frost, Turtle, Spectre, Shroomite, and the ancient Iron, Cobalt, Gold, Necro, and Shadow. In the console version of Terraria, there is also Titan and Dragon armors.