Cave Story

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Cave Story
Developer(s)Studio Pixel (PC)
Nicalis (Wii, DSi, 3DS, Cave Story+)[a]
NIS America (Cave Story 3D)
Publisher(s)Studio Pixel (PC)
Nicalis (Wii, DSi, 3DS, Cave Story+)
NIS America (Cave Story 3D)
Designer(s)Daisuke Amaya
Writer(s)Daisuke Amaya
Composer(s)Daisuke Amaya (all versions)
Yann van der Cruyssen
Nicklas Nygren (WiiWare, Plus)
Danny Baranowsky
Dustin Kulwicki (3D, Plus) Ridiculon (Switch)
Platform(s)
Release
December 20, 2004
  • Microsoft Windows
    • WW: 20 December 2004
    PSP
    • WW: 10 July 2007
    Wii
    • NA: 22 March 2010
    • EU: 10 December 2010
    Nintendo DSi
    • NA: 29 November 2010
    • JP: 22 November 2011
    Nintendo 3DS
    • NA: 4 October 2012
    • EU: 1 May 2014
    • JP: 30 September 2015
    Cave Story 3D
    • NA: 8 November 2011
    • EU: 11 November 2011
    • AU: 24 November 2011
    • JP: 26 July 2012
    Cave Story+
    • WW: 22 November 2011
    Linux
    • WW: 13 December 2011
    Nintendo Switch
    • NA: 20 June 2017
    • PAL: 20 July 2017
    • JP: 8 February 2018
Genre(s)Platform-adventure
Mode(s)Single-player, multiplayer (Switch)

Cave Story (洞窟物語, Dōkutsu Monogatari) is a freeware video game released in 2004 for PC. It was thought of and created over five years[1] by Daisuke Amaya, known by his pseudonym, or art name, Pixel. The game is an action-adventure game, and is similar to the Castlevania and Metroid games. It was first made in Japanese, and was translated to English by the fan translating group, Aeon Genesis.[2]

References[change | change source]

  1. "The Independent Gaming Source: The PIXEL Interview". Archived from the original on 2007-03-12. Retrieved 2008-02-02.
  2. http://shii.org/pixel/[permanent dead link]

Notes

  1. Wii, DSi, 3DS versions of the game, as well Cave Story 3D and Cave Story+ were co-developed by Studio Pixel and Nicalis