Digital divide

From Wikipedia, the free encyclopedia
Jump to: navigation, search

Digital Divide is the name of the gap, in a branch of technology, between parts of the world where technologies as internet, mobile phones, computers, wi-fi there are, and the parts of the world where there are not.

Problems[change | change source]

A Digital Divide can be born for many reasons like socioeconomic problems (few people are rich and lots are poor), racial problems (there is a majority or a minority that control the other), or geographical problems (in the cities there are technologies but there are not in rural areas).

Examples in culture[change | change source]

For examples of Digital Divide think about countries such as Canada, the United States, Japan, South Korea, Western Europe and North Europe and Australasia,where there are big internet connection developments, or where technologies are cheap. After that, we think about Latin America, Africa, and Southeast Asia,where there are many social problems and where technology has a long way to go before getting interest in those countries, because of problems like the price of technology and the fact that sometimes there are not resources to help. The Digital Divide is a big problem for the world.

Inner conflict[change | change source]

In some parts of world there is a large Digital divide. Sometimes it is just in half of a country, or just a region, for example Africa. There are big cities where technologies are really cheap and there are lots of villages and rural communities where there is no digital/electrical technology. In this case the Digital Divide creates others problems. Because a part of the country is rich and another part is poor there are often problems with trading and connections.

Opposition[change | change source]

Many rich countries (for example, Canada, United States, Japan, Italy, France, United Kingdom) send old computers or make charity projects by no-profit associations or communities or projects for schools in poor countries, as One Laptop Per Child, to fight the digital divide and to make a culture involving internet and other technologies.