Sauerbraten (video game)
|Developer(s)||Lee Salzman, Wouter van Oortmerssen, Mike Dysart, Robert Pointon |
|Designer(s)||Wouter van Oortmerssen|
|Version||CTF Edition (June 17, 2008)|
|Release date(s)||May 6, 2004|
|Genre(s)||First-person shooter, Role-playing game|
|Rating(s)||ESRB: Not Rated (NR)|
|Input methods||Keyboard and Mouse|
Sauerbraten (also known as Cube 2 or Sauer, German for “sour roast”) is a cross-platform, Quake-like, first-person shooter computer game that runs on Microsoft Windows, Linux, FreeBSD and Mac OS X using OpenGL and SDL. The game features single-player and multiplayer game play and contains an in-game level editor, its main feature. The game engine is free and open source software, under the Zlib License, with commercial support available from the developer's own business counterpart, Dot3 Labs.
The game started as a redesign to the original Cube Engine, and its first release was made on May 6, 2004. The game gets updated quite regularly.
Sauerbraten was made out of the game Cube, but is much more advanced and a player can create new levels. Sauerbraten was not made to look very good, but to allow easy map making within the game without making a big download. Sauerbraten CTF Edition is less than 350 megabytes. The game Crysis is around 3,000 megabytes.
Map editing[change | edit source]
Maps are made out of cubes, which can be made longer or shorter and can be reshaped. These cubes can be mapped out easily, using the in-game editor. This means that both map-makers and players can make very big, detailed maps very quickly. This is not like other games such as Quake, where you need a lot of effort and bugfixing work to even get the map to work.
This simplicity in editing has resulted in a lot of maps released by players and developers. They are available on the Quadropolis forums.
Gameplay[change | edit source]
The game has singleplayer and multiplayer modes. Multiplayer can be with LAN and Internet connection. Online game types are deathmatch, last man standing,"Capture" (where teams fight for control of parts on the map), Quake-style Capture the Flag, also instant-shot games (Instagib, Insta-clan-arena, insta-capture) as well as online multiplayer map editing, which is one of Sauerbraten's most interesting and popular features. In single player modes the computer controls monsters against you.
Media[change | edit source]
The game has been shown in a Burger King television commercial, it received four out of five stars in a MacWorld UK review, and the game was mentioned in Issue 3 of Games for Windows: The Official Magazine (as well as their 101 Free Games Article), where it was described as being "perfect for both stingy and creative gamers alike".
References[change | edit source]
- Sauerbraten Team (2008). "Sauerbraten Credits/Authors". Sauerbraten. http://sauerbraten.org/README.html#credits_slash_authors. Retrieved June 12, 2008.
- Sauerbraten Team (2008). "Sauerbraten License". Sauerbraten. http://sauerbraten.org/README.html#license. Retrieved June 12, 2008.
- Dot3 Labs (2008). "Dot3 Labs - Sauerbraten Technology". Dot3 Labs. http://dot3labs.com/sauerbraten.php4. Retrieved June 12, 2008.
- Wouter van Oortmerssen (2006). "Sauerbraten in Burger King TV commercial!!". Cube Engine Games. http://cubeengine.com/forum.php4?action=display_thread&thread_id=1145. Retrieved February 22, 2007.
- Hodge, Karl (2007-06-29). "Cube 2: Sauerbraten Review". MacWorld UK. http://macworld.co.uk/macsoftware/reviews/index.cfm?reviewid=2230. Retrieved 2007-07-17.
- Games for Windows: The Official Magazine: page 58, February 2007
- Larabel, Michael (2008-06-21). "Sauerbraten CTF Edition". http://www.phoronix.com/scan.php?page=article&item=sauerbraten_ctf&num=1. Retrieved 2008-06-22.
- Sharma, Mayank (2008-08-26). "Frag 'em in your own backyard with Sauerbraten". http://www.linux.com/feature/145339. Retrieved 2008-08-28.
Other websites[change | edit source]
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