List of chess terms
List of chess terms: in alphabetical order.
|Contents:||A B C D E F G H I J K L M N O P Q R S T U V W X Y Z|
A[change | change source]
Adjournment[change | change source]
When the game is paused temporarily. Less common today, as most games are played to a finish. If a game is adjourned, a sealed move is necessary so the player to move does not have any advantage.
Adjudication[change | change source]
Method to decide the result of an unfinished game. It is done by an expert who judges the position on the board. The expert is often appointed before the tournament or match starts. The method is only used if games are not played to a finish, and there are no adjournments.
Adjust piece[change | change source]
Algebraic[change | change source]
System of chess notation in which each square has one name. From White's left, each file is labelled from 1 to 8. From White's bottom, each rank is labelled a to h. Thus the bottom left square is a1, and the top right square is h8.
Annotation[change | change source]
Commentary on a game using a combination of written comments, and chess notation.
Attack[change | change source]
An assault on part of the opponent's position. May be short-term (e.g., after 1.e4 Nf6, Black attacks White's pawn on e4), or long-term. Examples of long-term attacks: a sustained mating attack against the enemy king or a minority attack against the opponent's queenside pawn structure. See also defence, and initiative, below.
B[change | change source]
Backward pawn[change | change source]
Pawn on an otherwise open file, on the 2nd or 3rd rank, which cannot be supported by another pawn, or advanced.
Bad bishop[change | change source]
Bishop blocked long-term by pawns on squares of its own colour.
Basic endings[change | change source]
Endgames with few pawns or pieces. Set positions and ideas which can be taught to learners, and which every player should know.
- Example: how to mate with only: a) a queen; b) a rook; c) two bishops d) bishop+knight.
- Example: how to go about winning or trying to win with K, R+P versus K+R.
Bind[change | change source]
A bind is a hold on the opponent's position which stops him freeing it. Usually by means of pawns; a severe type of restraint.
Blindfold chess[change | change source]
Chess played by a strong player without being able to see the board. The player is not blind, but sits with his back to the boards, or wears a blindfold. Moves are called out in notation.
Blitz chess[change | change source]
Defined by FIDE (Appendix C) as a game where all the moves must be made within a set time of less than 15 minutes for each side. They are always played with clocks. Some special rules are required. Players need not write down the moves; touch & move does not apply. Instead, a move is completed only when the player starts the opponent's clock. There is usually a provision for a player to stop the clock and claim a draw when there is no way for the opponent to win. Wins on time must be claimed by the player; games are drawn if both flags fall.
Blockade[change | change source]
The obstruction of an enemy pawn by placing a piece in front of it so that it cannot move.
Also, more generally, the severe restraint of an opponent's position so that it is difficult for him to find active play.
A type of chess played by four players on two boards. Pieces can be moved from one board to another. A checkmate on either board wins the game.
C[change | change source]
A simultaneous move (the only one in chess) whereby king and rook move past each other. See page for details.
Chaturanga[change | change source]
The earliest form of chess. See History of chess.
Cheating at chess[change | change source]
Any deliberate violation of the Laws of Chess. The most frequent accusations of cheating include violations of the touch and move law (Article 4) and 'no outside help' (Article 12) rules.
A move which attacks the opposing king.
A move which attacks the opposing king, and which the opponent cannot get out of.
Chess clocks[change | change source]
Clocks control the timing of chess games. They show separately the time taken by each player. Electronic clocks can also count the moves made, and apply the set time limits for a game.
Combination[change | change source]
A forcing sequence of moves, usually a sacrifice, to gain the advantage. In the diagram White wins with 1.Nh6+ Kh8 2.Qg8+ Rxg8 3.Nf7#. This is both a combination and a smothered mate.
Correspondence chess[change | change source]
Chess with moves sent by mail. Once popular, especially in remote areas, but now not so popular. It has been hurt by the invention of computer chess engines.
Counter-attack[change | change source]
Where a player defends by attacking his opponent instead of making defensive moves. Example: when players castle on opposite wings, both attack each other's king, making as few defensive moves as possible.
D[change | change source]
Dark bishop[change | change source]
A bishop which moves on the dark squares.
Defence[change | change source]
- An opening played by Black, e.g. Sicilian Defence.
- A move or series of moves taken to protect a piece or position which is under attack.
Development[change | change source]
A fundamental concept of opening theory. The number of pieces in active play. Can be assessed comparatively, by counting the number of active pieces developed by each side. To some extent, development is reactive. What one player does is affected by what the opponent does. Therefore, development proceeds differently in different openings.
Diagonals[change | change source]
The squares on which bishops move, at 45o to the ranks and files.
Discovered check[change | change source]
A check given by a line-piece when a shielding piece or pawn is moved out of the way.
Double attack[change | change source]
The basis of all tactics. It occurs when one move attacks two places at the same time, as might happen with a discovered check, or a fork.
Doubled pawn[change | change source]
Two pawns of the same colour on the same file. Can only happen after a capture by one of the pawns.
Dynamic[change | change source]
A style of play which is "double-edged". Typically, long-term pawn weaknesses may be counterbalanced by piece activity. Dynamism stemmed from the teachings of the 'Hypermodern movement', which challenged the dogma found in more classical teachings, such as those of Wilhelm Steinitz and Siegbert Tarrasch.
E[change | change source]
Elo rating[change | change source]
The rating system invented by the late Professor Arpad Elo, and used by FIDE since 1970. The system gives a four-figure number which shows how well a player has scored in those games which have been entered into the database. It is an estimate of strength based on results, and is widely used to place players into categories. 2500 and above is grandmaster level.p123
The stage of the game with few pieces or when queens are exchanged and the middle game is over.
En passant[change | change source]
A special method of capturing, only available to a pawn on its fifth rank. See En passant rule.
Equality[change | change source]
When neither player has an advantage.
Exchange[change | change source]
- Simple capture of material by each player.
- Specifically, the exchange of a rook for a minor piece (bishop or knight).
F[change | change source]
Fianchetto[change | change source]
Developing the bishop at the squares b2, g2, b7 or g7. Also, moving a pawn one square forward to allow this. It is a hallmark of the hypermodern openings: the bishops there do not occupy the centre, but influence it.
Fédération Internationale des Échecs: the International Chess Federation. The overall governing body of the game.
Fifty-move rule[change | change source]
The game is drawn if 50 moves are played with no captures and no pawn moves. This is to prevent a player forcing his opponent to play on in a position where no win is possible, yet where three-fold repetition has not happened. The rule is ancient: the Arabic version of the game, Shatranj, had a 70-move rule.
There is an exception to the 50-move rule. There are some positions which require more than 50 moves to win, yet have no captures or pawn moves. They are rare, and many players never see such an event in their lifetime. The circumstance is as follows. Suppose a computer study has shown that a particular position can be won in 58 moves (without pawn moves or captures), but not fewer. This is proved because a computer can try out every alternative. Then the case is published (so FIDE can list it for arbitrators). The cases listed by FIDE in 1988 were:
- Q v B+B; Q v N+N; B+B v N; N+N v pawn; Q+pawn one square from promotion v Q; R+B v R. In all cases, no other pieces except the kings are on the board.p134
What FIDE did for these cases was to extend the 50-move rule to 75 moves. However, still more cases were found, many with far more moves needed. At that, FIDE decided to cancel the extension. Now the 50-move rule applies to all games without exception.
Figurines[change | change source]
Little images of pieces used in diagrams and printed chess scores (moves). Software is available which permits chess authors to compose text with diagrams and figurines. Together with standard symbols, this makes texts available for international sale. For this to apply, the text should have little or no prose, or use a widely understood language like English.
File[change | change source]
The eight vertical columns on the board, numbered a to h. The phrase open file is used when no pawn blocks a file.
Fork[change | change source]
A double attack when one piece, such as a knight, attacks two or three pieces at once.
Forsyth notation[change | change source]
A method for recording positions. The board is read from a8 to h8, and rank by rank from the black side to the white side. Then the result is written down by hand, putting numbers for blank squares. Upper case letters (capitals) are used for white pices; lower case letters for black pieces.
rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR is the starting position.
G[change | change source]
A chess opening in which a player offers a pawn (or more) for fast development and an attack. Examples:
- King's Gambit: 1e4 e5 2f4: Black can take the pawn and keep it.
- Queen's Gambit: 1d4 d5 2c4: Black can take the pawn, but cannot keep it. It is not really a gambit, but called so by tradition.
Grading[change | change source]
Grading or rating: a number which indicates how likely one player is to beat another. A competitive ranking list based solely on results.
H[change | change source]
A group of players in the early 1920s who had new ideas on openings; and any of the openings they promoted.
I[change | change source]
An IQP is an isolated queen's pawn, one of the most common types of isolated pawn. Openings with an IQP lead to distinctive middlegame strategies.
Initiative[change | change source]
The situation where one player is making threats, and his opponent must respond to them. The attacking player is said to "have the initiative" and can often dictate the way the game develops.
Isolated pawn[change | change source]
Isolated pawns do not have a pawn of the same colour on either of the adjacent files.
J[change | change source]
J'adoube[change | change source]
Means 'I adjust'; said before adjusting a piece on the board during a game. Usually occurs when a player has made a move, and carelessly left the piece overlapping the square.
K[change | change source]
Kriegspiel[change | change source]
Kriegspiel ('War game') is an unorthodox chess game in which the players only know for certain the moves of their own pieces. They have to deduce where the opponent's pieces are by questioning an umpire. It is played on three boards with partitions between them. The umpire sits with the middle board with the true position. Players are permitted to ask two kinds of question. "Can I move here?" and "Are there any?" (meaning pawn captures). The umpire replies accordingly. Checks and captures are announced by the umpire, and provide more clues. The game was invented by Henry Michael Temple (1862–1928).p211
L[change | change source]
Living chess[change | change source]
Chess played with human beings as pieces on a giant board. A spectacle which has been performed since the 15th century. Usually, masters or other celebrities decide the moves, and a steward with a stick instructs the 'pieces' where to move.p230
Luft[change | change source]
M[change | change source]
Major piece[change | change source]
Match[change | change source]
Not a game, but a series of games. Used of team events or a series of games between two players.
The part of the game which follows the opening. Plans are formed, based on the position, and put into action.
Minor piece[change | change source]
N[change | change source]
The method of writing down chess moves. See also Forsyth notation.
O[change | change source]
The start of the game, about a dozen moves. Openings have names, and extensive theory has been worked out by masters. Traditionally, the opening ends when minor pieces (knights and bishops) have been developed, and players have castled. However, modern openings go much further, into the early middlegame. See development.
Opening variation[change | change source]
A line in a particular opening. For example, in the Sicilian defence there are many different lines which are called variations.
P[change | change source]
Pin[change | change source]
When a piece does not move because to do so would expose a more valuable piece to capture. Pins against the king are absolute because it is illegal to move the pinned piece.
Positional play[change | change source]
Play dominated by long-term manoeuvring, not short-term attacks and threats. It needs judgement more than calculation. The term is contrasted with tactics.
Problems[change | change source]
A chess problem is an artificial construction, not part of the game, but using a board and pieces. It is a separate intellectual activity. Chess problems have a history as long as the game itself, and their own terminology. The Arabs (9th/10th centuries) used specially composed positions (mansurbat) as teaching devices; the idea of specifying a set number of moves to mate is European. Problem solving tournaments are held, and there is a World Championship for problem solvers. There are also international prizes for problem composers.p319
Promotion[change | change source]
Promotion is what happens when a pawn reaches the 8th rank. Then it must be changed for a piece: a queen, rook, bishop, or knight of the same colour (player's choice). Normally, the pawn is queened, but in some cases another piece is chosen, called 'under-promotion'.
A key concept of positional chess. It is a move, or sequence of moves, to deal with an opponent's plan before it starts. Sometimes one can completely stop the threat; sometimes one just makes the plan relatively harmless. The idea was spelled out in detail in Nimzovich's books My system and Chess praxis. Prophylactic moves are often seen in games by Capablanca, Petrosian and Karpov.
A prophylactic move might prevent a pawn move which would free the opponent's pieces or might simply protect one's own weak points.
R[change | change source]
Randomized chess[change | change source]
The idea of choosing the layout of the pieces on the back row at random. The point is to avoid opening knowledge. White picks the pieces out of a bag and places them left to right; Black places his pieces on the corresponding squares. Alternatively, each player places his own pieces at random, producing two different arrays. The idea has been tried several times in the last 200 years, but has never caught on. There are problems. Usually special rules are needed for the king (castling?) and the bishops (no two bishops on the same colour squares). More serious is the great difficulty players experience in getting the pieces to work together.p331
Rank[change | change source]
The horizontal eight lines on the board, labelled 1 to 8.
Rapidplay[change | change source]
Rapidplay (FIDE Laws, Appendix B) is a game where each player has a set time for all the moves. That time can be from 15 to 60 minutes. Players need not record the moves. The touch & move rule is usually put aside by the organiser; if so starting the opponent's clock is the official end of a move. In other words, a player can change his mind so long as his own clock is running.
Resign[change | change source]
To concede loss of the game. A resignation is usually done by stopping the clock, and sometimes by offering a handshake or saying "I resign".
S[change | change source]
Sacrifice[change | change source]
The intentional loss of material to get a more important result. Often the start of a combination.
Score sheet[change | change source]
The sheet of paper used to write down the moves of a game in progress. During formal games both players must record the game using a score sheet.
Sealed move[change | change source]
Made when a game is adjourned. Score sheet with move and position are placed in an envelope, and played on the board when the game is resumed.
Simultaneous display[change | change source]
When a master plays a number of opponents at the same time. Usually arranged as a ring of tables, with the master moving round inside, and the opponents outside. Players move when the master arrives at their board, master replies and moves on.
Skewer[change | change source]
Like a pin, but the valuable piece is in front. So black B, white K and white R on a diagonal in that order wins the rook. Unlike the fork, a skewer only works with a line piece (B, R, Q).
Stalemate[change | change source]
Where a player is not in check, but has no legal moves. It is a draw in modern chess.
Study[change | change source]
A chess or endgame study is a position which is made to show an interesting point. It is usual for studies to be endgame positions. Unlike chess problems, studies are connected to the game.
Squeeze[change | change source]
A term in positional chess, where a player loses ground because he/she has to make a move. See Zugzwang.
Symbols[change | change source]
A series of symbols are in wide use. They help annotate games of chess.
- ! good move
- !! very good move
- !? deserves consideration
- ?! doubtful move
- ? bad move
- ?? blunder
- +/= White has a small advantage
- =/+ Black has a small advantage
- ± White has advantage
- –/+ Black has advantage
- +– White has a winning advantage
- –+ Black has a winning advantage
- ∞ unclear position
- =/∞ with compensation for sacrificed material
- Δ with the idea of
- ↑ with initiative
- → with attack
T[change | change source]
Tactics[change | change source]
Short-term attacks requiring exact calculation, sometimes called 'forcing sequences'. It is contrasted with positional play, which is long-term strategy.
Tempo[change | change source]
In chess, a single move. A loss of a tempo would be taking two moves where one would do. This may, or may not, be critical in the early stages of a game.
Touch and move law[change | change source]
Article 4 of the Laws of Chess. If the player to play touches a piece, it must be moved if possible. If there is no legal move, then the player may make any legal move. See also J'adoube, which permits adjustment of pieces without penalty.
Transposition[change | change source]
To arrive at the same position from different move orders. Common in certain openings, such as the Modern defence.
Trebuchet[change | change source]
A trebuchet is a type of reciprocal zugzwang occurring in pawn endgames, where each King is attacking the others pawn and whoever it is to move loses.
Z[change | change source]
Zugzwang[change | change source]
A position, usually in an ending, where the player to move loses because he/she must move. A more complex definition is given by Hooper:
- "Zugzwang... is a position in which whoever has the move would obtain a worse result than if it were the opponent's turn to play".p458 See Squeeze.
Zwischenzug[change | change source]
An "in between move", where a player, instead of playing the expected move, first inserts a move which the opponent must answer, before making the expected move.
References[change | change source]
- Hooper, David and Whyld, Kenneth 1992. The Oxford companion to chess. 2nd ed, Oxford University Press. ISBN 0-19-866164-9
- Li, David H. 1994. Kriegspiel: chess under uncertainty. Premier, Bethesda, MD. Gives advice and examples.
- Reuben, Stewart 2005. The chess organiser's handbook. 3rd ed, incorporating the FIDE Laws of Chess. Harding Simpole, Devon.
- Watson, John 1998. Secrets of modern chess strategy: advances since Nimzowitsch. Gambit, London. Chapter 9, p211. ISBN 1-901983-07-2