Terraria

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Terraria
Developer(s)Re-Logic[a]
Publisher(s)505 Games[b]
Producer(s)Whitney Spinks
Designer(s)
  • Andrew Spinks
  • Whitney Spinks
  • Yorai Omer
Programmer(s)
  • Yorai Omer
  • Andrew Spinks
  • Chris Bednarz
Artist(s)
  • Victor Moura
  • James Hayes
  • Jim Kjexrud
Composer(s)Scott Lloyd Shelly
Platform(s)
Release
May 16, 2011
  • Microsoft Windows
    • WW: May 16, 2011
  • PlayStation 3
    • NA: March 26, 2013
    • PAL: May 15, 2013
  • Xbox 360
    • WW: March 27, 2013
  • PlayStation Vita
    • PAL: December 11, 2013
    • NA: December 17, 2013
  • iOS
    • WW: August 29, 2013
  • Android
    • WW: September 13, 2013
  • Windows Phone
    • WW: September 12, 2014
  • PlayStation 4
    • WW: November 11, 2014
  • Xbox One
    • WW: November 14, 2014
  • macOS, Linux
    • WW: August 12, 2015
  • Nintendo 3DS
    • WW: December 10, 2015
  • Wii U
    • NA: June 16, 2016
    • PAL: June 24, 2016
  • Nintendo Switch
    • WW: June 27, 2019
  • Google Stadia
    • WW: March 18, 2021
Genre(s)Action-adventure, sandbox
Mode(s)Single-player, multiplayer

Terraria is an action-adventure/RPG indie game released by independent game studio Re-Logic on May 16, 2011. It was originally available on Microsoft Windows, but different ports are available on the Xbox Live, Playstation, Android, iOS, Windows Phone, and 3DS. It is a 2D side-scrolling format, similar to Mario or Mega Man.

Gameplay[change | change source]

It is a wide-open sandbox style game; players may edit the terrain and go anywhere they want to.

There are a wide variety of materials (Called ) that players can use, such as Dirt Blocks, Stone Blocks, Copper Ore, Wood, and many more. Players need the right tools to mine any block.

The game begins with the player creating a custom character, and then is placed in a computer-generated world. The players begins with only a few Copper tools, which are used to gather wood, mine blocks, and attack monsters. From these basic Copper tools, the player moves up to stronger armor and weapons. There are many bosses in Terraria that the player must defeat.

Bosses[change | change source]

To achieve hardmode, the player needs to kill the boss Wall of Flesh in the Underworld biome. After the Wall of Flesh is defeated, there are more bosses that the player can fight. The 3 bosses after the Wall of Flesh are the Twins, Skeletron Prime, and the Destroyer. After the 3 mechanical bosses, the Plantera Bulb will spawn in the underground jungle somewhere. Once the plantera bulb is destroyed, Plantera will spawn. After plantera is defeated, you unlock the key to the Lizhard Temple. The Lizhard Temple is where the Golem boss will have a spawn. Kill the Golem and go to the jungle to see 4 cultists. Kill the 4 cultists and the Lunatic Cultist will spawn. After the Lunatic Cultist has been killed, the 4 Celestial Pillars will spawn. The 4 Celestial Pillars are the Solar Pillar, Nebula Pillar, Vortex Pillar, and Stardust Pillar. After all pillars are defeated, the final boss, the Moon Lord will spawn.

Soundtrack[change | change source]

In Terraria, the music changes depending on which biome/area the player is in. It can also change if the player is fighting a boss, like the Eye of Cthulhu for example.

References[change | change source]

Notes
  1. Ported to mobile platforms by DR Studios, formerly by Codeglue. Also ported to various consoles by Pipeworks Studios, formerly by Engine Software.
  2. The PC versions are self-published by Re-Logic, while a retail Windows version was published by Headup Games in Europe. Japanese version published by Spike Chunsoft.