The Legend of Zelda: Majora's Mask
|The Legend of Zelda: Majora's Mask|
|Designer(s)||Eiji Aonuma (Game System Director and Dungeon Design)
Yoshiaki Koizumi (3D System Director and Event Planner)
Mitsuhiro Takano (Script Director)
Yoichi Yamada (Memory Management Director)
Takumi Kawagoe (Cinema Scene Director)
Shigeru Miyamoto (Producer and Supervisor)
Yusuke Nakano (Character Design and Artwork)
Kōji Kondō (Music Composer)
|Series||The Legend of Zelda|
|Engine||Upgraded Ocarina of Time engine|
Plot[change | change source]
After The Legend of Zelda: Ocarina of Time, Link is led to Termina by the possessed Skull Kid and is turned into a Deku, a small, wooden creature. He meets the Happy Mask Salesman, a very moody man. He offers to fix Link if he gets the mask Skull Kid got with a time of three days. However, three days passed, and the Skull Kid, possessed with Majora's Mask (what the Happy Mask Salesman needed) brings the moon down to destroy Termina. Link stops him, gets his ocarina back, and returns back three days ago. He returns to the Salesman who believes Link has the mask. He reheals him before he sees Link never got the mask. Link now has to stop the moon that will destroy everything, which is being done by Majora's Mask, the mask held by Skull Kid. To stop it, he needs to summon the Four Giants. He fights the possessed spirits, and the Giants hold the moon. However, Majora's Mask leaves Skull Kid and goes to the Moon, After helping people, Link finally goes to the moon. It is actually a plain with a tree. Under the tree, a kid agrees to play with him as the final battle takes hold. Link finally defeats the evil in Majora's Mask and it is now a lifeless mask. He returns it to the Salesman. After this, Link leaves Termina as the game ends.
It's a great action game, but takes skill.