Zelda II: The Adventure of Link

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Zelda II: The Adventure of Link
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s) Tadashi Sugiyama[*]
Producer(s) Shigeru Miyamoto
Designer(s) Shigeru Miyamoto
Composer(s) Akito Nakatsuka[*]
Series The Legend of Zelda
Platform(s) Famicom Disk System, NES, Nintendo GameCube, Game Boy Advance, Virtual Console
Release NES version

GBA version

Virtual Console version

Genre(s) Action-adventure, action role-playing
Mode(s) Single-player

Zelda II: The Adventure of Link is an adventure-role-playing video game made by Nintendo for the Nintendo Entertainment System game console.

Plot[change | change source]

The main hero of the series, Link, finds out that Princess Zelda has gone under a deep sleep after a fight with a wizard. While trying to find crystals to awaken Zelda, Link also fights off followers of Ganon, who are trying to bring him back to life.

Gameplay[change | change source]

The gameplay of The Adventure of Link is very different from the rest of the series. It is a role-playing game where the player gains experience and levels up stats. The map is also different; the overworld is a birds-eye view, while smaller maps are side scrolling where the player moves only left and right.

Development[change | change source]

Shigeru Miyamoto wanted to have a very different game than the first game, The Legend of Zelda. While Miyamoto was still the producer of the game, it was developed by new people than before. Instead of keeping a view from above, Zelda II has a side-view of the game when fighting enemies or exploring dungeons. The game was originally developed for the Famicom, but was released on worldwide systems after.

Reception[change | change source]