The Legend of Zelda: Majora's Mask

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The Legend of Zelda: Majora's Mask
The Legend of Zelda Majora's Mask.svg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Eiji Aonuma (Game System Director and Dungeon Design)
Yoshiaki Koizumi (3D System Director and Event Planner)
Mitsuhiro Takano (Script Director)
Yoichi Yamada (Memory Management Director)
Takumi Kawagoe (Cinema Scene Director)
Shigeru Miyamoto (Producer and Supervisor)
Yusuke Nakano (Character Design and Artwork)
Kōji Kondō (Music Composer)
Series The Legend of Zelda
Engine Upgraded Ocarina of Time engine
Platform(s) Nintendo 64, GameCube
Release date(s) JP April 27 2000
NA October 26 2000
PAL November 17 2000
Genre(s) Action-adventure
Mode(s) Single player
Rating(s) ESRB: E
ELSPA: 11+
PEGI: 7+ (GCN)
OFLC: G8+
Media 256 Mbit (32 MB) N64 cartridge
Nintendo GameCube Game Disc
System requirements

Expansion Pak (Nintendo 64)

Input methods Gamepad

The Legend of Zelda: Majora's Mask (ゼルダの伝説 ムジュラの仮面 Zeruda no Densetsu Mujura no Kamen?) is an action-adventure video game made by Nintendo for the Nintendo 64 game console.

Plot[change | edit source]

Link has to summon 4 giants and save Termina from being destroyed in 3 days by the Skull Kid. By summoning these giants, Link is well on his way to beating the Skull Kid. But Link is faced with the four bosses, Odolwa, Goht, Gyorg, and Twinmold, to free the spirits of the giants that were possessed.