Super Mario Bros.
|Super Mario Bros.|
|Series||Super Mario series|
|Platform(s)||Famicom/NES, Famicom Disk System, Game & Watch, GBA, SNES (part of the Super Mario All-Stars game), GBC (named Super Mario Bros. Deluxe), Virtual Console|
September 13, 1985
October 18, 1985
May 15, 1987
July 10, 1987
Famicom Disk System
February 21, 1986
Game Boy Advance
February 14, 2004
June 2, 2004
July 9, 2004
December 2, 2006
December 25, 2006
January 5, 2007
|Mode(s)||Single player, multiplayer|
Super Mario Bros. is a video game made by Nintendo in 1985. It is played on the Nintendo Entertainment System (NES). The game is the sequel to the game Mario Bros. In Super Mario Bros., Mario goes in the Mushroom Kingdom. There he must save Princess Toadstool (later Princess Peach) from Bowser. Players also can use Luigi during two-player mode. The game was made by Shigeru Miyamoto. The music was made by Kōji Kondō.
Super Mario Bros. was a very important game because it changed how games were made later. It was the best-selling video game ever before being beat by Wii Sports in 2009. It turned Mario into a famous symbol. It also made the NES successful. This game greatly helped the video game industry.
Plot[change | change source]
Bowser has kidnapped Princess Toadstool, who is the princess of the Mushroom Kingdom. Mario must chase Bowser through eight worlds in the Mushroom Kingdom to rescue her, with the help of his brother, Luigi.
Gameplay[change | change source]
Super Mario Bros. is a platform game. In the game, Mario must race through the Mushroom Kingdom and save Princess Toadstool (later Princess Peach) from Bowser. Mario jumps, runs, and walks across each level. The worlds are full of enemies and platforms, and open holes. If Mario touches an enemy, he dies. If he falls down a hole or misses a jump, he will also lose a life.
Mario has several "power ups". A red and white Mushroom will make him big. If Mario is big and if he touches an enemy he gets smaller; he will not die. If Mario is big and he hits a question block that has a power-up, a fire flower will come out. The fire flower will give him the power to throw fire balls, which can defeat enemies. If he gets hit as Fire Mario, he will go back to being small Mario.
Each world is divided into four levels. Some levels are underground and others are underwater. When Mario is underwater, he cannot jump on any enemy and he will shrink or die if he touches one.
The fourth level is a castle. Mario faces lava, fire bars, and other enemies in this level. At the end of the level is Bowser, who stands over a lava pit. Mario can throw fireballs to defeat Bowser. He can also jump over or run under Bowser to an axe. Touching the axe will destroy the bridge and cause Bowser to fall into the lava, defeating him. Toadstool's servant, Toad, will then tell Mario that the princess is in another castle. The eighth boss is the real Bowser and instead of Toad, the princess is there.
Impact[change | change source]
Super Mario Bros. was both the launch game and a good game for the Nintendo Entertainment System. This game and Duck Hunt was bundled with every NES sold and the game sold 40 million units as a result. There is also a version of the game with Duck Hunt and World Class Track Meet, which is for the NES Power Glove.
The game's main theme, which plays in the first level of the game, is very well known. It was composed by Koji Kondo. After it was in Super Mario Bros., it has been in many other Nintendo games.
References[change | change source]
- "Getting That "Resort Feel"". Iwata Asks: Wii Sports Resort. Nintendo. p. 4.
As it's sold bundled with the Wii console outside Japan, I'm not quite sure if calling it "World Number One" is exactly the right way to describe it, but in any case it's surpassed the record set by Super Mario Bros., which was unbroken for over twenty years.
- Instruction book, p. 7.
- Instruction book, p. 12.