Luigi's Mansion: Dark Moon
Appearance
Luigi's Mansion: Dark Moon | |
---|---|
Developer(s) | Next Level Games[1] |
Publisher(s) | Nintendo |
Director(s) | Bryce Holliday |
Producer(s) | Shigeru Miyamoto |
Artist(s) | Neil Singh |
Composer(s) | Chad York Darren Radtke Mike Peacock |
Series | Mario, part of the Luigi's Mansion subseries |
Platform(s) | Nintendo 3DS |
Release | Original release: Nintendo Selects: |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Luigi's Mansion: Dark Moon, known as Luigi's Mansion 2 in Europe, is a video game for the Nintendo 3DS console. It is the sequel to Luigi's Mansion for the Nintendo GameCube. It was released on March 20, 2013 in Japan and on March 24, 2013 in North America.[2]
Plot
[change | change source]When the Dark Moon shatters, the ghosts in the Evershade Valley become evil. Professor E. Gadd has Luigi find the scattered pieces of the Dark Moon to turn the ghosts friendly again.
Gameplay
[change | change source]Luigi's Mansion: Dark Moon features multiple mansions for Luigi to explore. Six mansions are available. It uses the console's tilt, or gyro, sensors.
References
[change | change source]- ↑ Ronaghan, Neal (June 7, 2011). "Next Level Games Developing Luigi's Mansion 2". Nintendo World Report.
- ↑ "Luigi's Mansion: Dark Moon Gets a Release Date".