Super Smash Bros.
- This article is about the first game. For the series as a whole, see Super Smash Bros. (series).
|Super Smash Bros.|
|Series||Super Smash Bros.|
|Platform(s)||Nintendo 64, iQue Player, Virtual Console (Wii)|
Virtual Console (Wii):
Super Smash Bros. (ニンテンドーオールスター！大乱闘スマッシュブラザーズ, Nintendō Ōrusutā! Dairantō Sumasshu Burazāzu, lit. "Nintendo All Star! Great Melee Smash Brothers") is a crossover fighting game made by HAL Laboratory and Nintendo for the Nintendo 64. It was sold in Japan on January 21, 1999, in North America on April 26, 1999, and in Europe on November 19, 1999. Super Smash Bros. is the first game in the Super Smash Bros. series. The second game in the series is Super Smash Bros. Melee for Nintendo GameCube and was sold in 2001. Super Smash Bros. Brawl is the third game in the series and was made for Wii. Super Smash Bros. for Nintendo 3DS and Wii U are be the fourth games to be release for Nintendo 3DS and Wii U. Super Smash Bros. was in the Wii's Virtual Console in Japan on January 20, 2009, ten years after it was made for Nintendo 64. Super Smash Bros Ultimate was released for Nintendo Switch.
In the game, the players can control every characters from the video game series, including Mario, Pokémon, The Legend of Zelda and many others. The games are very different compared to other fighting games. Other characters include Ike, Marth, Zelda/Sheik, Kirby, Ganondorf, Sonic the Hedgehog, Solid Snake, and Jigglypuff among others.
Characters[change | change source]
Default Characters[change | change source]
Secret Characters[change | change source]
Super Smash Bros. has 12 characters. 8 starters and 4 unlockables. Pit, King Dedede, Mewtwo, Meowth, Bowser, and Princess Peach were going to be in Super Smash Bros., but were removed. They all made it in either Super Smash Bros. Melee or Super Smash Bros. Brawl. Meowth does appear in Super Smash Bros. and Super Smash Bros. Brawl but only as a Pokéball Pokémon. Master Hand is a character that you will always fight last.
Gameplay[change | change source]
The point of the game is to beat the character(s) that you are fighting. To beat them you must hit them again until they are very hurt. Once they are very hurt, you have to knock them off of the stage in some way.
One player mode[change | change source]
In 1P mode, you have to fight all of the characters in the game (including the one you are using) and Master Hand. You also play some mini-games along the way. In this mode, you can unlock characters and stages by doing certain things. It does not work like that with Master Hand, though. With Master Hand, you have to hit him again and again until he dies. You do not have to knock him off the stage. It's impossible to knock him off the stage.
Multiplayer mode[change | change source]
In multiplayer mode, up to 4 people can play against each other non-stop. If there are fighters that have died at the same time, they will fight in a sudden death battle. In that battle, they are badly hurt and they have to fight other fighters who made it into the sudden death battle as well.
Mini-games[change | change source]
The two mini-games are "Break The Targets" and "Board The Platforms". In Break The Targets, you have to break 10 targets. It's very hard to get all 10 of the targets. The same goes for Board The Platforms except you have to just simply land on all of the platforms. Board The Platforms is a little bit harder than Break The Targets. Characters can be unlocked in these mini-games.
Home Stages[change | change source]
|Super Mario Bros.||Mario||Peach's Castle|
|Donkey Kong||Donkey Kong||Kongo Jungle|
|The Legend of Zelda||Link||Hyrule Castle|
|Star Fox||Fox||Sector Z|
|Super Mario Bros.||Luigi||Mushroom Kingdom|
|F-Zero||Captain Falcon||Planet Zebes|
Development[change | change source]
Super Smash Bros. was made by HAL Laboratory in 1998. It was first called lit. "Dragon King: The Fighting Game" (格闘ゲーム竜王, Kakuto-Gēmu Ryūō), and it did not have all those characters from different Nintendo games. Later, Sakurai had an idea of having characters from different Nintendo games to make it very fun. Lots of people liked it so he began making the game with some people. At first, it was only sold in Japan. Sakurai saw how many people bought the game and liked it so the game was sold in other countries as well.
Reception[change | change source]
Super Smash Bros. became very popular, and quickly became a Player's Choice game (which means it's very good). In Japan, 1.97 million Super Smash Bros. CDs were sold, and 2.93 million Super Smash Bros. CDs have been sold in the United States.
Other websites[change | change source]
References[change | change source]
- "Super Smash Bros. for Nintendo 64". GameSpot. Retrieved 2007-12-13.
- "Iwata Asks: Super Smash Bros. Brawl". Wii.com. Retrieved 2008-01-31.
- "Iwata Asks: Super Smash Bros. Brawl" (in Japanese). Wii.com. Retrieved 2008-01-31.
- Anthony JC. "Super Smash Bros. Melee". N-Sider. Archived from the original on 2008-01-23. Retrieved 2008-06-17.
- Gerstmann, Jeff (1999-02-18). "Super Smash Bros. Review". GameSpot. Retrieved 2008-04-26.
- Schneider, Peer (1999-04-27). "Super Smash Bros. Review". IGN. Archived from the original on 2008-05-12. Retrieved 2008-04-26.
- IGN Staff (2001-11-14). "Famitsu Scores Smash Bros.". IGN. Archived from the original on 2012-03-20. Retrieved 2008-04-26.
- "Super Smash Bros. (n64: 1999): Reviews". Metacritic. Archived from the original on 2008-06-09. Retrieved 2008-04-26.
- "Super Smash Bros. Reviews". Game Rankings. Retrieved 2008-04-26.