List of highest-grossing media franchises

From Simple English Wikipedia, the free encyclopedia

This is a list of companies that have earned $2 million dollars and above.

$50 billion+[change | change source]

Pokémon[a]

Mickey Mouse and Friends[b]

$20 billion-50 billion[change | change source]

Winnie the Pooh[d][36]

Star Wars[37]

Disney Princess[e]

Harry Potter[f]

Barbie[g]

Call of Duty[h]

Batman[i]

Hello Kitty[j]

Spider-Man[k]

Dungeon Fighter Online[89]

Cars[l]

Candy Crush[92]

$10 billion-19 billion[change | change source]

Teenage Mutant Ninja Turtles[93]

Looney Tunes[m]

Dora the Explorer[n]

Pac-Man[o]

The Lion King[p]

Toy Story[q]

James Bond[r]

Peanuts[105]

PAW Patrol[106]

Avengers[s]

Frozen[t]

Space Invaders[u]

SpongeBob SquarePants[v]

Warcraft[w]

Minions (Despicable Me)[111][112]

Star Trek[x]

Street Fighter[y]

Rilakkuma[118]

Monster Strike[z]

$5 billion-9 billion[change | change source]

Grand Theft Auto (GTA)[aa]

Dragon Ball[ab]

Angry Birds[ac]

Thomas & Friends[ad]

Jurassic Park[ae]

Demon Slayer[138]

Power Rangers[af]

Mario[ag]

Fast & Furious[145]

Pirates of the Caribbean[ah]

Ben 10[ai]

The Muppets[aj]

DC Extended Universe[al]

Ultra Series[150]

Madden NFL[151]

Fate/stay night[am]

X-Men[an]

Superman[153]

Middle-earth[154]

Halo[155]

Ice Age[156][ao]

Shrek[ap]

The Phantom of the Opera[aq]

Avatar[ar]

Sonic the Hedgehog[164]

Yu-Gi-Oh![as]

Mamma Mia![166][167][168]

Mortal Kombat[at][170][171]

Gundam[au]

The Sims[174]

Bob the Builder[175]

$2 billion-4 million[change | change source]

My Little Pony

The Simpsons

Scooby-Doo

Beyblade

The Big Bang Theory

Seinfeld

Twilight

Minecraft

Mission: Impossible

Strawberry Shortcake

Gran Turismo

The Smurfs

Cabbage Patch Kids

G.I. Joe

Genshin Impact

Beauty and the Beast

Skylanders

The Hunger Games

Titanic

Bratz

Hamtaro

Terminator

Astro Boy

Thor

Iron Man

Godzilla

Resident Evil

Indiana Jones

Madagascar

Captain America

The Powerpuff Girls

Winx Club

Friends

Sailor Moon

The Incredibles

Kumamon

Aladdin

Black Panther

Planet of the Apes

Jumanji

The Conjuring Universe

Finding Nemo

Guardians of the Galaxy

The Little Mermaid

MonsterVerse

Yo-kai Watch

The Chronicles of Narnia

Kung Fu Panda

E.T. the Extra-Terrestrial

Bourne

Care Bears

Man in Black

Ghostbusters

Guitar Hero

Lego

NBA Jam

Notes[change | change source]

  1. Pokemon merchandise sales:
    • Until 2005 – $25 billion[1][2][3]
    • 2006 – $1.3 billion[4]
    • 2007 – $1.4 billion[5]
    • 2008 – $1.4 billion[6]
    • 2009 – $1.4 billion[7]
    • 2010 – $2.5 billion[8]
    • 2011 – $1.5 billion[9]
    • 2012 – $1.6 billion[10]
    • 2013 – $1.5 billion[11]
    • 2014 – $2 billion[12]
    • 2015 – $2.1 billion[13]
    • 2016 – $3.3 billion[14]
    • 2017 – $3.5 billion[15]
    • 2018 – $2.98 billion[16]
    • 2019 – $4.2 billion[17]
    • 2020 – $5.1 billion[18]
    • 2021 – $8.5 billion[19]
    • 2022 – $11.6 billion[20]
  2. Mickey Mouse & Friends retail sales:
    • 2002 – $4.7 billion[21]
    • 2003 – $5.8 billion[22]
    • 2005 – $6 billion[23]
    • 2007 – $6 billion[24]
    • 2011 – $750 million in North America.[25]
    • 2012 – $4.122 billion[26]
    • 2013 – $4.568 billion[26]
    • 2014 – $4.719 billion[27]
    • 2015 – $4.262 billion[28]
    • 2016 – $4.247 billion[28]
    • 2017 – $3.233 billion[29]
    • 2018 – $3.265 billion[30]
  3. Clothing line only
  4. Winnie the Pooh retail sales:
    • 1986 – $100 million[31][c]
    • 1997 – $4 billion[32]
    • 2002– $7 billion[33]
    • 2003 – $5.6 billion[22]
    • 2005 – $6 billion[23]
    • 2006 – $6.9 billion[34]
    • 2011 – $1.09 billion in North America.[25]
    • 2012 – $3.17 billion[26]
    • 2013 – $2.808 billion[26]
    • 2014 – $2.732 billion[35]
    • 2015 – $2.74 billion[28]
    • 2016 – $2.791 billion[29]
    • 2017 – $1.649 billion[29]
    • 2018 – $1.675 billion[30]
  5. *2000 – $200 million[38]
    • 2001 – $300 million[39]
    • 2002 – $1 billion[40]
    • 2003 – $1.3 billion[41]
    • 2004 – $2 billion[42]
    • 2005 – $3 billion[43][44]
    • 2006 – $3 billion[45]
    • 2007 – $4 billion[46]
    • 2008 – $4 billion[47]
    • 2009 – $3.7 billion.[48][49]
    • 2010 – $3.250 billion[50]
    • 2011 – $1.6 billion[25]
    • 2012 – $2.896 billion[26]
    • 2013 – $2.885 billion[26]
    • 2014 – $2.568 billion.[35]
    • 2015 – $2.635 billion[28]
    • 2016 – $2.724 billion[29]
    • 2017 – $2.133 billion[29]
    • 2018 – $1.686 billion[30]
  6. ¥150 billion+ annual sales for nearly 30 years - ¥3,750 billion+ ($38.42 billion+)[51]
  7. *1987 – $430 million[52]
    • 1988 - $450 million[53]
    • 1989 – $600 million[54]
    • 1990 – $700 million[54]
    • 1991 - $840 million[55]
    • 1992 - $1 billion[56][57]
    • 1993 – $1 billion[52]
    • 1994 - $1 billion[58]
    • 1995 - $1.2 billion[59]
    • 1996 - $1.7 billion[60]
    • 1997 – $1.9 billion[61]
    • 1998 - $1.9 billion[62]
    • 1999 - $1.5 billion[63]
    • 2000 - $1.5 billion[64]
    • 2001 - $1.5 billion[65]
    • 2002 – $1.52 billion[66]
    • 2003 – $3.6 billion[67]
    • 2004 – $3 billion[68]
    • 2005 – $1 billion[69]
    • 2008 – $3.3 billion[70]
    • 2010 – $550 million[50]
    • 2014 – $1.1 billion[71]
    • 2016 – $1 billion[72]
  8. *Up until 1994 – $6 billion[73]
    • 2003–2005 – $1 billion[74]
    • 2009–2012 – $475 million[75]
    • 2012–2022 – $8 billion[76]
  9. Batman retail sales:
    • As of 2012$16 billion[77]
    • Merchandise sales during 2013–2018 – $5.017 billion
      • 2013 – $494 million[78]
      • 2014 – $578 million[35]
      • 2015 – $982 million[28]
      • 2016 – $1.1 billion[29]
      • 2017 – $1.024 billion[29]
      • 2018 – $839 million[79]
    • Home video sales between September 2012 and January 2020 – $312 million[80]
  10. * 1986 – $477.8 million[81]
    • 1987 – $506 million[81]
    • 2000 – $1.2 billion[82]
    • 2002 – $1 billion[83][84]
    • 2011 – $4.100 billion[85]
    • 2012 – $4.039 billion[26]
    • 2013 – $8 billion[86]
    • 2015 – $3.756 billion[28]
    • 2017 – $2.663 billion[29]
    • 2018 – $2.645 billion[30]
  11. *MCU films$29.736 billion[87]
  12. *Cars series – $513 million[90]
    • Planes series – $121 million[91]
  13. *Bugs Bunny's 3rd Movie: 1001 Rabbit Tales (1992) – $78,350[94]
    • 1995 Bugs Bunny Film Festival (1995) – $19,587[95]
    • Space Jam (1996) – $230 million[96]
    • 1998 Bugs Bunny Film Festival (1998) – $413,076[97]
    • Looney Tunes Back In Action (2003) – $68 million[98]
    • Space Jam: A New Legacy (2021) – $162 million[99]
  14. Home Entertainment Sales up until 2005
  15. Buckner & Garcia's Pac-Man Fever album and "Pac-Man Fever" single – $32 million[100]
  16. $3 billion up until 1998.[101]
  17. *Toy Story 3 (2010) – $10 billion up until 2014.[102]
  18. GoldenEye$500 million[104]
  19. *2013 - $325 million[78]
    • 2014 - $1 billion[107]
    • 2015 – $1.004 billion[28]
    • 2016 – $1.242 billion[29]
    • 2017 – $1.227 billion[29]
    • 2018 – $1.798 billion[30]
  20. *2014 – $5 billion[108]
    • 2015 – $1.573 billion[28]
    • 2016 – $1.598 billion[29]
    • 2017 – $1.404 billion[29]
    • 2018 – $1.013 billion[30]
  21. Arcade and software revenue up until 2016
  22. $13 billion up until 2018.[109]
  23. Revenue up until 2016[110]
  24. $3.5 billion retail sales up until 1998.[113] Licensed merchandise sold $150 million in 2010,[50] $275 million during 2012–2013,[26] $148 million in 2014,[35] $149 million in 2015,[28] $159 million in 2016, $180 million in 2017,[29] and $192 million in 2018.[79]
  25. Street Fighter box office and home video revenue:
  26. Monster Strike:
    • Up until October 2018 – $7.2 billion[119]
    • November 2018 – $52 million+[120]
    • December 2018 – $68 million+[121]
    • 2019 – $932 million[122]
    • 2020 – $958 million[122]
    • 2021 – $702 million[123]
    • Up to September 2022 – $10 billion[124]
  27. Grand Theft Auto:
  28. *Dragon Ball Z: Dokkan Battle - $3 billion[130]
    • Dragon Ball Z Legends - $140 million[131]
  29. *Angry Birds 2 (2015) - $332.5 million.[132]
  30. *Up until 1997 - $1 billion[134]
    • 2000 - $260 million in North America[135]
    • 2010 - $1.2 billion[50]
    • 2011 - $390 million[25]
    • 2012 - $998 million[26]
    • 2013 - $926 million[26]
    • 2014 - $935 million[35]
    • 2015 - $960 million[28]
    • 2016 - $985 million[29]
    • 2017 - $726 million[29]
    • 2018 - $727 million[79]
  31. $545 million up until 2004.[136] $414 million since 2015.[137]
  32. Power Rangers licensed merchandise sales:
    • Power Rangers licensed toy sales during 1993–1999 – $6 billion wholesale revenue[139]
    • Power Rangers licensed merchandise sales during 2012–2018 – $2.479 billion
      • 2012 – $300 million[26]
      • 2013 – $333 million[26]
      • 2014 – $326 million[35]
      • 2015 – $330 million[28]
      • 2016–2017 – $909 million[29]
      • 2018 – $281 million[79]
  33. Mario video games:
  34. Merchandise retail sales up until 2011.
  35. *2010 – $900 million[50]
    • 2011 – $515 million[25]
    • 2012 – $893 million[26]
    • 2013 – $923 million[26]
    • 2014 – $828 million[35]
    • 2015 – $792 million[28]
    • 2016 – $775 million[29]
    • 2017 – $724 million[29]
    • 2018 – $700 million[79]
  36. *Main films - $689.2 million[146]
  37. Sales in Japan only
  38. Ultraman merchandise sales:
  39. * 1994 – $85 million[152]
  40. * 2010 - $280 million[50]
    • 2012 – $277 million[26]
    • 2013 - $277 million[26]
    • 2014 - $305 million[35]
    • 2015 - $725 million[28]
    • 2016 - $812 million[29]
    • 2017 - $722 million[29]
    • 2018 - $634 million[79]
  41. Ice Age:
  42. First two films grossed $1.6 billion.[159] Later films grossed $322 million.[160]
  43. *The Phantom of the Opera (1986) – $6 billion until 2017[161]
  44. Avatar Franchise Box Office:
  45. Yu-Gi-Oh licensed merchandise sales:
    • Up until January 2012 – $5 billion[165]
  46. Mortal Kombat video games:
  47. Gundam retail sales:
    • Merchandise sales during 1979–1999 – $5 billion[172][173]

References[change | change source]

  1. "Pokemon USA Moves Licensing In-House in 2006; 4Kids Entertainment to Transition Its Representation of Pokemon". Business Wire. December 23, 2005. Archived from the original on September 8, 2016. Retrieved April 4, 2023.
  2. Grala, Alyson (February 1, 2006). "Pocketing Profits". licensemag.com. Archived from the original on March 15, 2017. Retrieved March 15, 2017.
  3. "Pokemon Kicks Off 10th Anniversary Worldwide". Anime News Network. February 13, 2006. Archived from the original on February 24, 2008. Retrieved February 5, 2023.
  4. Wilensky, Dawn (April 1, 2007). "103 Leading Licensing Companies" (PDF). licensemag.com (archived). Archived from the original (PDF) on July 11, 2011. Retrieved April 30, 2017.
  5. "TOP 100 Licensors". licensemag.com. April 1, 2008. Archived from the original on March 9, 2014. Retrieved July 16, 2016.
  6. "Top 100 Global Licensors". licensemag.com. April 1, 2009. Archived from the original on June 8, 2015. Retrieved July 16, 2016.
  7. "TOP 125 Global Licensors". licensemag.com. March 1, 2010. Archived from the original on November 20, 2014. Retrieved July 16, 2016.
  8. "TOP 125". licensemag.com. May 1, 2011. Archived from the original on March 8, 2016. Retrieved July 16, 2016.
  9. Lisanti, Tony (May 10, 2012). "Top 125 Global Licensors". licensemag.com. Archived from the original on April 4, 2013. Retrieved July 16, 2016.
  10. "Top 150 Global Licensors". licensemag.com. May 1, 2013. Archived from the original on June 10, 2013. Retrieved July 16, 2016.
  11. "The Top 150 Global Licensors". licensemag.com. May 1, 2014. Archived from the original on May 19, 2014. Retrieved July 16, 2016.
  12. "The Top 150 Global Licensors". licensemag.com. May 1, 2015. Archived from the original on August 27, 2016. Retrieved July 16, 2016.
  13. "The Top 150 Global Licensors". licensemag.com. May 1, 2016. Archived from the original on May 12, 2016. Retrieved July 16, 2016.
  14. "The Top 150 Global Licensors". licensemag.com. April 1, 2017. Archived from the original on April 14, 2017. Retrieved April 13, 2017.
  15. Hutchins, Robert (June 18, 2018). "La Compagnie des Petits gets new Pokémon clothing collection for kids". licensing.biz. Archived from the original on October 1, 2020. Retrieved November 25, 2022.
  16. Vlessing, Etan (August 8, 2019). "Disney Consumer Products Hits $54.7B in Retail Sales as Top Global Licensor of 2018". The Hollywood Reporter. Archived from the original on June 13, 2021. Retrieved November 25, 2022.
  17. "Sanrio, Pokémon Company, Toei, More Listed as Top 150 Global Licensors of 2020". Anime News Network. August 21, 2020. Archived from the original on August 23, 2020. Retrieved November 25, 2022.
  18. "License Global Announces the Top Global Licensors Featuring 75 Brands that Prevailed During a Year of Chaos". Business Wire. June 24, 2021. Archived from the original on June 24, 2021. Retrieved November 25, 2022.
  19. Vlessing, Etan (July 7, 2022). "Disney's $56.2B in Retail Sales Leads Global Brand Licensing Race". The Hollywood Reporter. Archived from the original on July 7, 2022. Retrieved November 25, 2022.
  20. "Top Global Licensors Report Cites $273.4 Billion in Sales for World's Top Brands". License Global. July 27, 2023. Archived from the original on July 27, 2023. Retrieved July 27, 2023.
  21. "Anime Characters in Top Earning Fictional Characters". Anime News Network. November 7, 2003. Archived from the original on October 12, 2007. Retrieved July 23, 2023.
  22. 22.0 22.1 "Top-Earning Fictional Characters". Forbes. October 19, 2004. Retrieved April 8, 2023.
  23. 23.0 23.1 Smithers, Amy (January 18, 2018). "Behind the staggering figure of the AA Milne Net Worth". COMPELO. Archived from the original on September 20, 2018. Retrieved September 20, 2018.
  24. Batchelor, Bob (2011). Cult Pop Culture: How the Fringe Became Mainstream. ABC-CLIO. p. 103. ISBN 9780313357817.
  25. 25.0 25.1 25.2 25.3 25.4 Goudreau, Jenna (September 17, 2012). "Disney Princess Tops List Of The 20 Best-Selling Entertainment Products". Forbes. Retrieved July 31, 2023.
  26. 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 26.11 26.12 26.13 26.14 26.15 "44 entertainment/character properties reach $100 m in sales of licensed merchandise; 50% of sales are Disney's". The Licensing Letter. November 3, 2014. Archived from the original on September 29, 2018 – via The Free Library.
  27. "42 Entertainment Character Properties Reach $100 Million in Sales of Licensed Merchandise; "Frozen" Debuts at No. 6". The Licensing Letter. November 27, 2015.
  28. 28.00 28.01 28.02 28.03 28.04 28.05 28.06 28.07 28.08 28.09 28.10 28.11 28.12 "Retail Sales of Licensed Merchandise Based on $100 Million+ Entertainment/Character Properties". The Licensing Letter. November 2017. Archived from the original on February 2, 2018. Retrieved May 31, 2018.
  29. 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 29.11 29.12 29.13 29.14 29.15 29.16 29.17 29.18 29.19 Cite error: The named reference tll2017 was used but no text was provided for refs named (see the help page).
  30. 30.0 30.1 30.2 30.3 30.4 30.5 "32 Entertainment/Character Properties Make the Cut for $100MM List for 2018". The Licensing Letter. November 18, 2019. Retrieved November 23, 2019.
  31. "Clothes". Orlando Sentinel. July 22, 1987. p. 38. Archived from the original on August 21, 2023. Retrieved August 21, 2023 – via Newspapers.com.
  32. "Size does matter". The Economist. May 21, 1998. Archived from the original on April 10, 2023. Retrieved July 23, 2023.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  33. Levy, Andrew (October 1, 2003). "PROMOTIONS & INCENTIVES LICENSING PORTFOLIO 2003: Licensing – An overview". Archived from the original on May 21, 2019. Retrieved August 5, 2023.
  34. "Bringing up Baby – Infant Lines need care to Grow". Kidscreen. Brunico Communications. April 1, 2007. Archived from the original on September 23, 2018.
  35. 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 "42 entertainment character properties reach $100 million in sales of licensed merchandise; "Frozen" debuts at No. 6". The Licensing Letter. The Free Library. December 1, 2015.
  36. "Winnie the Pooh Video". The Numbers. Retrieved April 8, 2023.
  37. "Winnie the Pooh Video". The Numbers. Retrieved April 8, 2023.
  38. "Disney Princess culture enters enters its Golden Age". St. Cloud Times. August 28, 2004. p. 6. Archived from the original on April 7, 2023. Retrieved April 7, 2023 – via Newspapers.com.
  39. Pomerantz, Dorothy (November 22, 2010). "Disney Getting Out of the Princess Business?". Forbes.
  40. Susan Gregory Thomas (2007). Buy, Buy Baby: How Consumer Culture Manipulates Parents and Harms Young Minds. ISBN 978-0618463510.
  41. "Playing Princess is big business". The Atlanta Constitution. June 13, 2004. p. L6. Archived from the original on April 7, 2023. Retrieved April 7, 2023 – via Newspapers.com.
  42. Glenda Mac Naughton (2009). Race and Early Childhood Education: An International Approach to Identity. p. 73. ISBN 9780230623750. Archived from the original on August 15, 2023. Retrieved August 15, 2023.
  43. Kantor, Jodi (November 9, 2005). "Bling takes over a famous tale of rags to riches". Chicago Tribune. p. 8. Archived from the original on April 7, 2023. Retrieved April 7, 2023 – via Newspapers.com.
  44. Christensen, Kim (March 11, 2006). "Pixar Shines at Disney's Shareholder Meetingl". Los Angeles Times. Archived from the original on August 1, 2023. Retrieved August 1, 2023.
  45. Burris, Joe (April 11, 2007). "Disney Treads Carefully Creating 1st Black Princess". The Tampa Tribune. p. 34. Archived from the original on April 7, 2023. Retrieved April 7, 2023 – via Newspapers.com.
  46. Chmielewski, Dawn (August 4, 2008). "Franchise rests on Tink's shoulders". Los Angeles Times. Archived from the original on October 26, 2020. Retrieved August 1, 2023.
  47. "Princess Tiana joins Disney family". Iowa City Press-Citizen. February 16, 2009. p. 2. Archived from the original on August 1, 2023. Retrieved August 1, 2023 – via Newspapers.com.
  48. HARDING, KATE (March 10, 2010). "Disney doesn't want princess cooties". Salon. Archived from the original on May 17, 2012. Retrieved April 7, 2023.
  49. Chmielewski, Dawn (March 9, 2010). "Disney restyles 'Rapunzel' to appeal to boys". Los Angeles Times. Archived from the original on August 31, 2019. Retrieved August 1, 2023.
  50. 50.0 50.1 50.2 50.3 50.4 50.5 Cite error: The named reference tll2010 was used but no text was provided for refs named (see the help page).
  51. "横浜に新しいアンパンマン恒久施設を建設へ 過去最大規模に(THE PAGE)". Yahoo! Japan (in Japanese). 2014-08-07. Archived from the original on April 7, 2022.
  52. 52.0 52.1 Nottinggham, Nancy (December 12, 1995). "Collectors clamor for holiday Barbie". The Billings Gazette. p. 1. Archived from the original on April 5, 2023. Retrieved April 5, 2023 – via Newspapers.com.
  53. Berry, Marilou (March 9, 1989). "Oh! what a doll". Evansville Courier & Press. p. 10. Archived from the original on June 20, 2023. Retrieved June 20, 2023 – via Newspapers.com.
  54. 54.0 54.1 Rivera, Nancy (December 10, 1990). "Barbie's Doting Sister : Toys: Jill Elikann Barad is guiding Mattel's legendary doll into the 1990s after solid successes with other lines". Los Angeles Times. Archived from the original on May 12, 2021. Retrieved August 1, 2023.
  55. Alvarado, Marcie (November 29, 1992). "Oh what a doll". The Star Democrat. p. 21. Archived from the original on June 20, 2023. Retrieved June 20, 2023 – via Newspapers.com.
  56. Smith, Linell (August 26, 1993). "She's a Barbie boomer". Fort Worth Star-Telegram. p. 52. Archived from the original on June 20, 2023. Retrieved June 20, 2023 – via Newspapers.com.
  57. Lacher, Irene (January 13, 1993). "Barbie's Still a Babe". Los Angeles Times. Archived from the original on August 1, 2023. Retrieved August 1, 2023.
  58. Lawson, Carol (November 26, 1995). "Devotion to Barbie dolls not just child's play anymore". The Beaufort Gazette. p. 18. Archived from the original on June 20, 2023. Retrieved June 20, 2023 – via Newspapers.com.
  59. "Move Over Ken, it's The Buzz and Barbie Show". The Sydney Morning Herald. December 20, 1996. p. 13. Archived from the original on June 20, 2023. Retrieved June 20, 2023 – via Newspapers.com.
  60. "Barbie:Many relate to pop culture icon". The Modesto Bee. November 24, 1997. p. 12. Archived from the original on June 20, 2023. Retrieved June 20, 2023 – via Newspapers.com.
  61. "Doll power: Barbie celebrates 50th anniversary and toy world dominance". The Daily Telegraph. December 29, 2008. Archived from the original on July 7, 2013. Retrieved August 1, 2023.{{cite news}}: CS1 maint: bot: original URL status unknown (link)
  62. "Barbie". Corpus Christi Caller-Times. February 16, 1999. p. 20. Archived from the original on June 20, 2023. Retrieved June 20, 2023 – via Newspapers.com.
  63. "News Action dolls show it's not just a Barbie world". The Journal Gazette. October 16, 2000. p. 18. Archived from the original on June 20, 2023. Retrieved June 20, 2023 – via Newspapers.com.
  64. Bannon, Lisa (February 11, 2001). "Barbie dolls up for Firm". South Florida Sun Sentinel. p. 106. Archived from the original on June 20, 2023. Retrieved June 20, 2023 – via Newspapers.com.
  65. Goldman, Abilgail (February 26, 2002). "Mattel hopes Barbie update boosts business". Northwest Herald. p. 16. Archived from the original on June 20, 2023. Retrieved June 20, 2023 – via Newspapers.com.
  66. Kapner, Suzanne (July 10, 2009). "Mattel's Barbie gets a makeover". Fortune. Archived from the original on September 24, 2018. Retrieved April 5, 2023.
  67. "Mattel's 2004 Line Showcases Strength of Barbie, Fisher-Price, and Hot Wheels Brands, Growing Entertainment Muscle and Seamless Technology". Business Wire. February 12, 2004. Archived from the original on August 22, 2018. Retrieved April 5, 2023.
  68. Fulmer, Melinda (August 1, 2005). "Bratz Dolls' Maker Plays to Win in Battle With Barbie". Los Angeles Times. Archived from the original on July 10, 2023. Retrieved July 10, 2023.
  69. Duhigg, Charles (July 3, 2006). "Sonic Brand' Marketer Pitches Barbie's Song". Los Angeles Times. Archived from the original on October 11, 2019. Retrieved July 10, 2023.
  70. "2008's biggest moneymakers Idol and Barbie". Star Tribune. April 10, 2009. p. A2. Archived from the original on April 5, 2023. Retrieved April 5, 2023 – via Newspapers.com.
  71. "Facts About Barbie". barbiemedia.com(official website). Archived from the original on February 8, 2016. Retrieved April 5, 2023.
  72. Biers, John (May 22, 2017). "Star Wars overtakes Barbie with $5-B US toy sales". ABS-CBN News. Archived from the original on May 22, 2017. Retrieved April 5, 2023.
  73. Ramirez, Anthony (May 22, 1994). "Gold In Bedrock?". The New York Times. Archived from the original on February 3, 2017. Retrieved February 2, 2017.
  74. "From the Sewers To The Streets Teenage Mutant Ninja Turtles Emerge For First Appearance At Macy's Thanksgiving Day Parade" (PDF). 4kidsentertainment.com. November 3, 2005. Archived from the original (PDF) on June 14, 2006. Retrieved April 4, 2023.
  75. "London Expo: Nickelodeon Touts $475 Million in Retail Sales for Relaunched 'Turtles' Franchise". The Hollywood Reporter. October 18, 2013. Archived from the original on October 18, 2013.
  76. DAlessandro, Anthony (August 14, 2023). "Cowabunga! 'Teenage Mutant Ninja Turtles' Franchise Reignited With $1 Billion-Plus Global Retail Sales For 2023". Deadline. Archived from the original on August 14, 2023. Retrieved August 15, 2023.
  77. Szalai, Georg (February 1, 2012). "Viacom's Nickelodeon to Put Spotlight on New 'Teenage Mutant Ninja Turtles' at Toy Fair". The Hollywood Reporter. Archived from the original on February 4, 2012. Retrieved January 15, 2017.
  78. 78.0 78.1 "Which Superhero Earns $1.3 Billion a Year?". The Hollywood Reporter. November 13, 2014. Archived from the original on November 16, 2014. Retrieved April 8, 2023.
  79. 79.0 79.1 79.2 79.3 79.4 79.5 "Retail Sales of Licensed Merchandise Based on $100 Million+ Entertainment/Character Properties". The Licensing Letter. November 18, 2019. Retrieved December 31, 2019.
  80. "Batman Franchise Box Office History – Video". The Numbers. Retrieved January 23, 2020.
  81. 81.0 81.1 Hughes, Beth (April 24, 1988). "Business". The San Francisco Examiner. p. 45. Archived from the original on July 28, 2023. Retrieved February 27, 2023 – via Newspapers.com.
  82. "The Meow Mix Here Kitty, Kitty: A cute cartoon kitten that grew up to become a global craze has landed in Times Square". New York Daily News. February 22, 2001. Archived from the original on September 29, 2023. Retrieved September 29, 2023.
  83. Solomon, Wendy (February 24, 2003). "Hello Kitty merchandise becoming a must have". Star Tribune. p. E6. Archived from the original on December 6, 2022. Retrieved December 6, 2022 – via Newspapers.com.
  84. Solomon, Wendy (March 23, 2003). "Hello Kitty Goes High Fashion" (PDF). Archived from the original (PDF) on September 8, 2003. Retrieved June 20, 2023.
  85. "37 entertainment/character properties surpass $100m each in licensed merchandise sales at retail". The Licensing Letter. September 17, 2012. Archived from the original on September 30, 2018. Retrieved November 4, 2022 – via The Free Library.
  86. Martinez, Michael (November 2, 2014). "Hello Kitty turns 40, draws 25,00 fans to Hello Kitty Con". CNN. Archived from the original on November 2, 2014. Retrieved September 29, 2023.
  87. "Marvel Cinematic Universe Franchise Box Office History". The Numbers. Retrieved November 28, 2023.
  88. Hayes, Dade (October 27, 2017). "Imax Concedes 'Marvel Inhumans' Experiment Let Down Moviegoers". Deadline Hollywood. Archived from the original on October 27, 2017. Retrieved October 27, 2017.
  89. "Disney Princess Enchanted Tales – Follow Your Dreams (2007)". The Numbers. Retrieved March 24, 2019.
  90. "Cars Franchise Box Office History". The Numbers. Retrieved July 20, 2023.
  91. "Planes Franchise Box Office History – Video". The Numbers. Retrieved July 20, 2023.
  92. Rousseau, Jeffrey (September 27, 2023). "King's Candy Crush Saga hits $20bn in lifetime revenue". Gameindustry.biz. Archived from the original on September 27, 2023. Retrieved September 28, 2023.
  93. "Teenage Mutant Ninja Turtles Franchise – Video". The Numbers. Retrieved May 31, 2018.
  94. "Bugs Bunny's 3rd Movie: 1001 Rabbit Tales (1982)". Box Office Mojo. Retrieved April 10, 2023.
  95. "Bugs Bunny Film Festival (1995)". Box Office Mojo. Retrieved April 10, 2023.
  96. "Space Jam (1996)". Box Office Mojo. Retrieved April 10, 2023.
  97. "Bugs Bunny Film Festival (1998)". Box Office Mojo. Retrieved April 10, 2023.
  98. "Looney Tunes: Back in Action (2003)". Box Office Mojo. Retrieved April 10, 2023.
  99. "Space Jam: A New Legacy (2021)". Box Office Mojo. Retrieved April 10, 2023.
  100. Faris, mark (February 26, 1982). "Ex-Akronites have a hot little ditty going". The Akron Beacon-Journal. p. 13. Archived from the original on November 26, 2022. Retrieved November 26, 2022 – via Newspapers.com.
  101. Hay, David (February 9, 1998). "Wall Street back in love with films". The Sydney Morning Herald. p. 39. Archived from the original on November 29, 2022. Retrieved November 29, 2022 – via Newspapers.com.
  102. "Disney announces 'Toy Story 4' for 2017, directed by Lasseter". Reuters. November 7, 2014. Archived from the original on November 27, 2022. Retrieved November 27, 2022.
  103. Licensing: Billion Dollar Character Franchises. Euromonitor International. September 2016. Archived from the original on November 24, 2016.
  104. Gelmis, Joseph (June 7, 2000). "Battling Big Biz And Other Evil Life Forms". Newsday. p. 142. Archived from the original on January 14, 2022. Retrieved November 27, 2022 – via Newspapers.com.
  105. "The Peanuts Movie (2015) – Financial Information". The Numbers. Retrieved September 22, 2018.
  106. Rubin, Rebecca (October 1, 2023). "Box Office: 'PAW Patrol' Sequel Wins Weekend With $23 Million Debut, 'Dumb Money' Flops With $3.5 Million". Variety. Archived from the original on October 1, 2023. Retrieved October 11, 2023.
  107. Graser, Marc (March 11, 2015). "Marvel's Merchandise Plan for 'Avengers: Age of Ultron:' 'Make the Big Bigger'". Variety. Archived from the original on March 12, 2015. Retrieved April 8, 2023.
  108. "A Breakdown of 'Star Wars' Merchandise Sales This Year". The Hollywood Reporter. December 17, 2015. Archived from the original on December 19, 2015. Retrieved January 17, 2020.
  109. "SpongeBob SquarePants Turns 15". License Global. April 6, 2018. Archived from the original on May 28, 2022. Retrieved November 27, 2022.
  110. Wingfield, Nick (September 11, 2016). "A New Phase for World of Warcraft's Lead Designer: His Own Start-Up". The New York Times. Archived from the original on September 15, 2016. Retrieved December 25, 2023.
  111. D'Alessandro, Anthony (July 2, 2022). "Minions: The Rise Of Gru Raising Roof With Record $129M+ 4-Day For Independence Day & Illumination-Universal Pic – Saturday AM Box Office". Deadline Hollywood. Archived from the original on July 5, 2022. Retrieved April 13, 2023.
  112. "Despicable Me Franchise Box Office History – Video". The Numbers. Retrieved March 26, 2023.
  113. Eller, Claudia (December 11, 1998). "Lower Costs Energize 'Trek' Film Profit". Los Angeles Times. Archived from the original on August 16, 2019. Retrieved April 25, 2019.
  114. "Cassavettes Films Go To Vid; 'Street Fighter II' Debuts". Billboard. Vol. 107, no. 51. December 23, 1995. p. 80.
  115. "Street Fighter". Box Office Mojo. Retrieved April 11, 2023.
  116. "Street Fighter: The Legend of Chun-Li (2009)". Box Office Mojo.
  117. "Street Fighter: The Legend of Chun-Li (2009)". The Numbers. Retrieved April 11, 2023.
  118. "Blanc Cerise Inks Deal with Rilakkuma". License Global. March 23, 2020. Archived from the original on March 24, 2020. Retrieved January 30, 2021.
  119. Spannbauer, Adam (October 23, 2018). "Monster Strike Revenue Passes $7.2 Billion, Making It the Highest Earning App of All Time". Sensor Tower. Archived from the original on October 25, 2018. Retrieved October 23, 2020.
  120. Nelson, Randy (December 11, 2018). "The Top Mobile Games for November 2018: Knives Out Takes Down Fortnite and PUBG Mobile". Sensor Tower. Archived from the original on April 21, 2019. Retrieved 30 January 2021.
  121. Nelson, Randy (January 17, 2019). "The Top Mobile Games for December 2018: Monster Strike Stays on Top, Brawl Stars Debuts with a Bang". Sensor Tower. Archived from the original on February 4, 2021. Retrieved 30 January 2021.
  122. 122.0 122.1 Forde, Matthew (December 16, 2020). "Five mobile games have made more than a billion dollars in 2020 so far". Pocket Gamer. Archived from the original on December 16, 2020. Retrieved 16 January 2021.
  123. "Top Games by Monetization Descriptors — How Top Titles Utilize Monetization Features" (PDF). The State of Mobile Game Monetization 2022 — An Analysis of the Latest Mobile Game Monetization Strategies (PDF). Sensor Tower. March 2022. pp. 12–9. Archived from the original (PDF) on March 3, 2022. Retrieved 3 March 2022.
  124. Tsuji, Hideyuki (October 2022). "モンストが世界累計収益100億ドルを突破、2022年10月に入って国内ダウンロード成長量でも4位に上昇". Sensor Tower (in Japanese). Archived from the original on November 2, 2022. Retrieved November 6, 2022.
  125. Macdonald, Don (January 3, 2003). "Parents take on their game boys". Edmonton Journal. p. 28. Archived from the original on November 9, 2021. Retrieved March 27, 2023 – via Newspapers.com.
  126. 126.0 126.1 Cite error: The named reference Next Gen July 2006 was used but no text was provided for refs named (see the help page).
  127. Mayor, Tracy (February 20, 2005). "What are Video Games urning us in too?". The Boston Globe. p. 317,319. Archived from the original on March 5, 2022. Retrieved March 27, 2023 – via Newspapers.com.
  128. Richtell, Matt (May 7, 2008). "A $500 Million Week for Grand Theft Auto". The New York Times. Archived from the original on May 12, 2011. Retrieved March 27, 2023.
  129. Erwan, Lucas (4 December 2023). "Grand Theft Auto: Built For The Long Haul". Barron's. Archived from the original on 8 December 2023. Retrieved 15 December 2023.
  130. "Dragon Ball Z: Dokkan Battle Surpasses $3 Billion Spent by Players Since Its 2015 Launch". sensortower.com. August 18, 2021. Archived from the original on August 19, 2021. Retrieved April 11, 2023.
  131. Yeh, Oliver (February 1, 2019). "Dragon Ball Legends Revenue Passes $100 Million in the U.S. and Japan Faster Than Its Predecessor". sensortower.com. Archived from the original on October 3, 2019. Retrieved June 13, 2023.
  132. Batchelor, James (December 11, 2019). "How Angry Birds broke the limits for mobile games". GamesIndustry.biz. Archived from the original on October 16, 2022. Retrieved April 4, 2020.
  133. Nelson, Randy (July 9, 2018). "Angry Birds Evolution Revenue Flies Past $30 Million Worldwide". Sensor Tower. Archived from the original on June 23, 2019. Retrieved April 4, 2020.
  134. "Thomas leaves PBS for new depot". The Olympian. December 19, 1997. p. 32. Archived from the original on September 8, 2023. Retrieved September 8, 2023 – via Newspapers.com.
  135. Pack, Todd (February 19, 2001). "Untitled". The Orlando Sentinel. p. 94. Archived from the original on September 8, 2023. Retrieved September 8, 2023 – via Newspapers.com.
  136. Bryman, Alan (2004). The Disneyization of Society. SAGE Publications. p. 98. ISBN 9780761967644.
  137. Cite error: The named reference jurassic-numbers was used but no text was provided for refs named (see the help page).
  138. Harding, Daryl. "Toyo Keizai: Demon Slayer: Kimetsu no Yaiba's 2020 Economic Impact Was 1 Trillion Yen". Crunchyroll. Retrieved 16 October 2021.
  139. Kerry, Dollan (November 26, 2001). "Beyond Power Rangers". Forbes. Archived from the original on September 8, 2014. Retrieved March 14, 2017.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  140. Bernhardt, Darren (October 3, 2002). "Move over pretty boys, Mario the man to beat". Star Phoenix. Archived from the original on February 17, 2023. Retrieved February 17, 2023 – via Newspapers.com.
  141. Guth, Robert (October 14, 2002). "Nintendo Courts Adult Gamers As Competition Gets Tougher". The Wall Street Journal. Archived from the original on September 4, 2023. Retrieved November 27, 2021.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  142. "World Discovers Key Player in Entertainment Industry is a Plumber Nintendo Video Game Character Mario Surpasses Hollywood's Harrison Ford in Global Revenues". Business Wire. August 26, 2002. Archived from the original on October 20, 2002. Retrieved February 17, 2023.
  143. Chapple, Craig (April 21, 2021). "Mario Kart Tour Surpasses 200 Million Downloads and $200 Million in Lifetime Revenue". Sensor Tower. Archived from the original on April 21, 2021. Retrieved April 9, 2023.
  144. Valentine, Rebekah (January 28, 2020). "Nintendo mobile games have brought in $1b in lifetime revenue". GamesIndustry.biz. Gamer Network. Archived from the original on September 10, 2022. Retrieved April 28, 2023.
  145. "Fast and the Furious Franchise Video Sales History". The Numbers. Retrieved June 4, 2023.
  146. "DC Extended Universe Franchise Box Office History – Video". The Numbers. Retrieved December 27, 2023.
  147. "Zack Snyder's Justice League (2021)". The Numbers. Retrieved July 8, 2023.
  148. "Brand News" (PDF). 4kidsentertainment.com. 2003. p. 4. Archived from the original (PDF) on April 8, 2003. Retrieved March 26, 2022.
  149. "Properties: Ultraman". 4Kids Entertainment. Archived from the original on February 28, 2005. Retrieved January 3, 2017.
  150. "How John Madden Became the 'Larger-Than-Life' Face of a Gaming Empire". The New York Times. December 29, 2021. Archived from the original on December 29, 2021. Retrieved April 6, 2023.
  151. Tsuji, Hideyuki (September 2023). "FGO, which celebrated its 8th anniversary, achieved cumulative global revenue of $7 billion in August 2023, and more than 5% of users spend more than 10 hours per week". Sensor Tower (in Japanese). Archived from the original on September 9, 2023. Retrieved September 12, 2023.
  152. "Untitled". The Roanoke Times. July 30, 1995. p. 60. Archived from the original on September 5, 2023. Retrieved September 5, 2023 – via Newspapers.com.
  153. "Superman Franchise Box Office History". The Numbers. Retrieved March 26, 2023.
  154. "Peter Jackson's Lord of the Rings Franchise Box Office History". The Numbers. Retrieved July 11, 2023.
  155. Kastrenakes, Jacob (November 4, 2015). "The Halo franchise has made more than $5 billion". The Verge. Archived from the original on November 4, 2015. Retrieved April 5, 2017.
  156. "20th Century Fox Consumer Products" (PDF). licensingrussia.ru. p. 5. Archived from the original (PDF) on March 23, 2017. Retrieved March 22, 2017.
  157. Wilonsky, Robert; Engel, Clint (April 25, 2016). "Clint Engel Ashley iKidz retailers get promotion for latest 'Ice Age' movie". Furniture Today. Archived from the original on April 28, 2016. Retrieved July 18, 2017.
  158. "Ice Age: Collision Course (2016)". The Numbers. Retrieved March 25, 2020.
  159. "DreamWorks' Shrek Franchise Delivers a Record-Setting $1.6 Billion in Consumer Home Entertainment Spending". Business Wire. Berkshire Hathaway. January 3, 2005. Archived from the original on January 3, 2017. Retrieved January 2, 2017.
  160. Cite error: The named reference shrek was used but no text was provided for refs named (see the help page).
  161. Cox, Gordon (July 11, 2017). "Wicked Surpasses The Phantom of the Opera at the Broadway Box Office". Variety. Archived from the original on July 11, 2017. Retrieved November 27, 2022.
  162. "Avatar Box Office History". Box Office Mojo. Retrieved January 27, 2023.
  163. "Avatar: The Way of Water Box Office History". Box Office Mojo. Retrieved March 26, 2023.
  164. Gaudiosi, John (July 9, 2014). "Sonic the Hedgehog still running fast for Sega". Fortune. Archived from the original on May 28, 2019.
  165. "Properties – Yu-Gi-Oh!". 4Kids Entertainment. Archived from the original on January 14, 2012. Retrieved January 14, 2021.
  166. "Press Centre: Facts & Figures". Judy Craymer. Retrieved July 22, 2023.
  167. "Mamma Mia Franchise Box Office". The Numbers. Retrieved July 22, 2023.
  168. "Mamma Mia Franchise - Video". The Numbers. Retrieved July 22, 2023.
  169. Hollingsworth, Chauncey (June 30, 1995). "The Whomping Continues with MK3". Chicago Tribune. Archived from the original on December 1, 2022. Retrieved January 15, 2023.
  170. "Mortal Kombat Franchise box office". The Numbers. Retrieved July 5, 2023.
  171. "Mortal Kombat Legends: Scorpion's Revenge (2020) – Financial Information". The Numbers. Retrieved January 15, 2023.
  172. "Gundam Wing Phenomenon Grows With Addition of New Licensees as Television Ratings and Toy Line Sales Surge". Business Wire. Yahoo!. June 13, 2000. Archived from the original on August 21, 2000. Retrieved January 8, 2017.
  173. "Gundam Wing Phenomenon Grows With Addition of New Licensees as Television Ratings and Toy Line Sales Surge". Business Wire. Berkshire Hathaway. June 13, 2000. Archived from the original on October 16, 2012. Retrieved August 10, 2019 – via The Free Dictionary.
  174. Valentine, Rebekah (October 29, 2019). "The Sims franchise surpasses $5b in lifetime sales". Gamesindustry.biz. Archived from the original on October 19, 2022. Retrieved November 26, 2022.
  175. "How do you create a hit kids' TV show?". BBC. July 5, 2018. Archived from the original on December 21, 2018. Retrieved November 26, 2022.